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# Bugs and Glitches
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These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash.
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Fixes are written in the `diff` format. If you've used Git before, this should look familiar:
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```diff
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this is some code
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-delete red - lines
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+add green + lines
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```
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## Contents
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- [RNG does not get seeded](#rng-does-not-get-seeded)
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## RNG does not get seeded
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**Fix:** Add the following function to [src/main.c](https://github.com/pret/pokeemerald/blob/master/src/main.c):
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```diff
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+static void SeedRngWithRtc(void)
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+{
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+ u32 seed = RtcGetMinuteCount();
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+ seed = (seed >> 16) ^ (seed & 0xFFFF);
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+ SeedRng(seed);
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+}
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```
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And edit `AgbMain`:
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```diff
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...
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RtcInit();
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CheckForFlashMemory();
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InitMainCallbacks();
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InitMapMusic();
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+ SeedRngWithRtc();
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ClearDma3Requests();
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...
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```
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