mirror of https://github.com/pret/pokeemerald.git
IS_MOVE_PHYSICAL to IS_TYPE_PHYSIAL
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118fa3afce
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@ -555,8 +555,8 @@ struct BattleStruct
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typeArg = gBattleMoves[move].type; \
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}
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#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
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#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
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#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
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#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
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#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
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@ -1173,7 +1173,7 @@ static void atk01_accuracycheck(void)
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calc = (calc * 130) / 100; // 1.3 compound eyes boost
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if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
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calc = (calc * 80) / 100; // 1.2 sand veil loss
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if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && IS_MOVE_PHYSICAL(type))
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if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && IS_TYPE_PHYSICAL(type))
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calc = (calc * 80) / 100; // 1.2 hustle loss
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if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
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@ -1945,7 +1945,7 @@ static void atk0C_datahpupdate(void)
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if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000))
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gSpecialStatuses[gActiveBattler].dmg = gHpDealt;
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if (IS_MOVE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
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if (IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
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{
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gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
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gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt;
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@ -1960,7 +1960,7 @@ static void atk0C_datahpupdate(void)
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gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget;
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}
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}
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else if (!IS_MOVE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000))
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else if (!IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000))
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{
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gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
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gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt;
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@ -2265,7 +2265,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
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if (attackerHoldEffect == sHoldEffectToType[i][0]
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&& type == sHoldEffectToType[i][1])
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{
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if (IS_MOVE_PHYSICAL(type))
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if (IS_TYPE_PHYSICAL(type))
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attack = (attack * (attackerHoldEffectParam + 100)) / 100;
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else
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spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100;
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@ -2316,7 +2316,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
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if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
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defense /= 2;
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if (IS_MOVE_PHYSICAL(type) && type != TYPE_MYSTERY)
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if (IS_TYPE_PHYSICAL(type))
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{
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if (gCritMultiplier == 2)
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{
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@ -2366,7 +2366,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
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if (type == TYPE_MYSTERY)
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damage = 0; // is ??? type. does 0 damage.
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if (IS_MOVE_SPECIAL(type))
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if (IS_TYPE_SPECIAL(type))
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{
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if (gCritMultiplier == 2)
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{
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