Rename WalkInPlaceFastest to WalkInPlaceFaster

This commit is contained in:
cbt6 2021-11-05 01:54:34 +08:00
parent 7940f121f6
commit 0fe3881961
6 changed files with 39 additions and 39 deletions

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@ -121,10 +121,10 @@
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN 0x25
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP 0x26
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT 0x27
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT 0x28
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B

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@ -121,7 +121,7 @@ void InitObjectEventPalettes(u8 palSlot);
void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
u8 GetOppositeDirection(u8);
u8 GetWalkInPlaceFastestMovementAction(u32);
u8 GetWalkInPlaceFasterMovementAction(u32);
u8 GetWalkInPlaceFastMovementAction(u32);
u8 GetWalkInPlaceNormalMovementAction(u32);
u8 GetWalkInPlaceSlowMovementAction(u32);

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@ -73,10 +73,10 @@ u8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite
u8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFasterDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFasterUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFasterLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFasterRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *);
@ -299,10 +299,10 @@ u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, str
u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFasterDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFasterUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFasterLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFasterRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *);
@ -459,10 +459,10 @@ u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *)
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP] = gMovementActionFuncs_WalkInPlaceFastUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT] = gMovementActionFuncs_WalkInPlaceFastLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastRight,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN] = gMovementActionFuncs_WalkInPlaceFastestDown,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP] = gMovementActionFuncs_WalkInPlaceFastestUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT] = gMovementActionFuncs_WalkInPlaceFastestLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastestRight,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN] = gMovementActionFuncs_WalkInPlaceFasterDown,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP] = gMovementActionFuncs_WalkInPlaceFasterUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT] = gMovementActionFuncs_WalkInPlaceFasterLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT] = gMovementActionFuncs_WalkInPlaceFasterRight,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN] = gMovementActionFuncs_RideWaterCurrentDown,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = gMovementActionFuncs_RideWaterCurrentUp,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = gMovementActionFuncs_RideWaterCurrentLeft,
@ -859,26 +859,26 @@ u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, st
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestDown_Step0,
u8 (*const gMovementActionFuncs_WalkInPlaceFasterDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestUp_Step0,
u8 (*const gMovementActionFuncs_WalkInPlaceFasterUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestLeft_Step0,
u8 (*const gMovementActionFuncs_WalkInPlaceFasterLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestRight_Step0,
u8 (*const gMovementActionFuncs_WalkInPlaceFasterRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};

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@ -987,12 +987,12 @@ const u8 gWalkInPlaceFastMovementActions[] = {
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT,
};
const u8 gWalkInPlaceFastestMovementActions[] = {
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,
const u8 gWalkInPlaceFasterMovementActions[] = {
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT,
};
const u8 gAcroWheelieFaceDirectionMovementActions[] = {
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
@ -4407,7 +4407,7 @@ movement_type_def(MovementType_RunInPlace, gMovementTypeFuncs_RunInPlace)
bool8 MovementType_RunInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFastestMovementAction(objectEvent->facingDirection));
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFasterMovementAction(objectEvent->facingDirection));
sprite->sTypeFuncId = 1;
return TRUE;
}
@ -4926,7 +4926,7 @@ dirn_to_anim(GetJumpSpecialMovementAction, gJumpSpecialMovementActions);
dirn_to_anim(GetWalkInPlaceSlowMovementAction, gWalkInPlaceSlowMovementActions);
dirn_to_anim(GetWalkInPlaceNormalMovementAction, gWalkInPlaceNormalMovementActions);
dirn_to_anim(GetWalkInPlaceFastMovementAction, gWalkInPlaceFastMovementActions);
dirn_to_anim(GetWalkInPlaceFastestMovementAction, gWalkInPlaceFastestMovementActions);
dirn_to_anim(GetWalkInPlaceFasterMovementAction, gWalkInPlaceFasterMovementActions);
bool8 ObjectEventFaceOppositeDirection(struct ObjectEvent *objectEvent, u8 direction)
{
@ -5753,25 +5753,25 @@ bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objectEvent,
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkInPlaceFasterDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkInPlaceFasterUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkInPlaceFasterLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkInPlaceFasterRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);

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@ -2163,7 +2163,7 @@ static bool8 LavaridgeGym1FWarpEffect_AshPuff(struct Task *task, struct ObjectEv
} else
{
task->data[1]++;
ObjectEventSetHeldMovement(objectEvent, GetWalkInPlaceFastestMovementAction(objectEvent->facingDirection));
ObjectEventSetHeldMovement(objectEvent, GetWalkInPlaceFasterMovementAction(objectEvent->facingDirection));
PlaySE(SE_LAVARIDGE_FALL_WARP);
}
}

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@ -903,7 +903,7 @@ static bool8 PlayerAnimIsMultiFrameStationary(void)
if (movementActionId <= MOVEMENT_ACTION_FACE_RIGHT
|| (movementActionId >= MOVEMENT_ACTION_DELAY_1 && movementActionId <= MOVEMENT_ACTION_DELAY_16)
|| (movementActionId >= MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN && movementActionId <= MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT)
|| (movementActionId >= MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN && movementActionId <= MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT)
|| (movementActionId >= MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN && movementActionId <= MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT)
|| (movementActionId >= MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN && movementActionId <= MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT))
return TRUE;