diff --git a/data/contest_opponents.inc b/data/contest_opponents.inc index 81510ac187..e3421d81f9 100644 --- a/data/contest_opponents.inc +++ b/data/contest_opponents.inc @@ -19,10 +19,10 @@ gfxId 7 .4byte 0xc000fff aiPool 0, 1, 0, 0, 0, 1 - .2byte 46 - .2byte 44 - .2byte 36 - .2byte 336 + .2byte MOVE_ROAR + .2byte MOVE_BITE + .2byte MOVE_TAKE_DOWN + .2byte MOVE_HOWL .byte 10 .byte 4 .byte 10 @@ -39,10 +39,10 @@ gfxId 8 .4byte 0x82000fff aiPool 0, 0, 0, 1, 0, 0 - .2byte 156 - .2byte 263 - .2byte 33 - .2byte 343 + .2byte MOVE_REST + .2byte MOVE_FACADE + .2byte MOVE_TACKLE + .2byte MOVE_COVET .byte 10 .byte 10 .byte 6 @@ -59,10 +59,10 @@ gfxId 11 .4byte 0x21000fff aiPool 0, 0, 1, 0, 0, 0 - .2byte 318 - .2byte 236 - .2byte 113 - .2byte 16 + .2byte MOVE_SILVER_WIND + .2byte MOVE_MOONLIGHT + .2byte MOVE_LIGHT_SCREEN + .2byte MOVE_GUST .byte 2 .byte 10 .byte 10 @@ -79,10 +79,10 @@ gfxId 16 .4byte 0x20800fff aiPool 0, 0, 0, 0, 1, 1 - .2byte 117 - .2byte 235 - .2byte 331 - .2byte 74 + .2byte MOVE_BIDE + .2byte MOVE_SYNTHESIS + .2byte MOVE_BULLET_SEED + .2byte MOVE_GROWTH .byte 3 .byte 3 .byte 5 @@ -99,10 +99,10 @@ gfxId 18 .4byte 0x80400fff aiPool 0, 1, 0, 0, 0, 0 - .2byte 17 - .2byte 97 - .2byte 332 - .2byte 45 + .2byte MOVE_WING_ATTACK + .2byte MOVE_AGILITY + .2byte MOVE_AERIAL_ACE + .2byte MOVE_GROWL .byte 1 .byte 3 .byte 3 @@ -119,10 +119,10 @@ gfxId 44 .4byte 0x10200fff aiPool 0, 0, 0, 0, 1, 0 - .2byte 141 - .2byte 206 - .2byte 154 - .2byte 170 + .2byte MOVE_LEECH_LIFE + .2byte MOVE_FALSE_SWIPE + .2byte MOVE_FURY_SWIPES + .2byte MOVE_MIND_READER .byte 5 .byte 2 .byte 10 @@ -139,10 +139,10 @@ gfxId 35 .4byte 0x20100fff aiPool 0, 0, 0, 0, 1, 0 - .2byte 78 - .2byte 73 - .2byte 72 - .2byte 213 + .2byte MOVE_STUN_SPORE + .2byte MOVE_LEECH_SEED + .2byte MOVE_MEGA_DRAIN + .2byte MOVE_ATTRACT .byte 3 .byte 3 .byte 10 @@ -159,10 +159,10 @@ gfxId 26 .4byte 0x8080fff aiPool 0, 0, 1, 1, 0, 0 - .2byte 62 - .2byte 55 - .2byte 45 - .2byte 317 + .2byte MOVE_AURORA_BEAM + .2byte MOVE_WATER_GUN + .2byte MOVE_GROWL + .2byte MOVE_ROCK_TOMB .byte 3 .byte 5 .byte 1 @@ -179,10 +179,10 @@ gfxId 31 .4byte 0x40040fff aiPool 0, 0, 1, 1, 0, 1 - .2byte 70 - .2byte 68 - .2byte 281 - .2byte 227 + .2byte MOVE_STRENGTH + .2byte MOVE_COUNTER + .2byte MOVE_YAWN + .2byte MOVE_ENCORE .byte 10 .byte 4 .byte 4 @@ -199,10 +199,10 @@ gfxId 47 .4byte 0x80020fff aiPool 0, 1, 0, 0, 1, 0 - .2byte 310 - .2byte 103 - .2byte 253 - .2byte 304 + .2byte MOVE_ASTONISH + .2byte MOVE_SCREECH + .2byte MOVE_UPROAR + .2byte MOVE_HYPER_VOICE .byte 2 .byte 2 .byte 7 @@ -219,10 +219,10 @@ gfxId 38 .4byte 0x8010fff aiPool 0, 1, 0, 0, 0, 1 - .2byte 69 - .2byte 233 - .2byte 33 - .2byte 179 + .2byte MOVE_SEISMIC_TOSS + .2byte MOVE_VITAL_THROW + .2byte MOVE_TACKLE + .2byte MOVE_REVERSAL .byte 9 .byte 1 .byte 1 @@ -239,10 +239,10 @@ gfxId 10 .4byte 0x8008fff aiPool 0, 1, 0, 0, 0, 1 - .2byte 232 - .2byte 334 - .2byte 29 - .2byte 36 + .2byte MOVE_METAL_CLAW + .2byte MOVE_IRON_DEFENSE + .2byte MOVE_HEADBUTT + .2byte MOVE_TAKE_DOWN .byte 5 .byte 10 .byte 2 @@ -259,10 +259,10 @@ gfxId 33 .4byte 0x90004fff aiPool 0, 0, 1, 1, 1, 0 - .2byte 114 - .2byte 212 - .2byte 109 - .2byte 141 + .2byte MOVE_HAZE + .2byte MOVE_MEAN_LOOK + .2byte MOVE_CONFUSE_RAY + .2byte MOVE_LEECH_LIFE .byte 4 .byte 2 .byte 2 @@ -279,10 +279,10 @@ gfxId 6 .4byte 0x40002fff aiPool 0, 0, 0, 1, 0, 0 - .2byte 124 - .2byte 133 - .2byte 92 - .2byte 281 + .2byte MOVE_SLUDGE + .2byte MOVE_AMNESIA + .2byte MOVE_TOXIC + .2byte MOVE_YAWN .byte 1 .byte 10 .byte 1 @@ -299,10 +299,10 @@ gfxId 15 .4byte 0x80001fff aiPool 0, 1, 1, 0, 0, 0 - .2byte 209 - .2byte 86 - .2byte 87 - .2byte 46 + .2byte MOVE_SPARK + .2byte MOVE_THUNDER_WAVE + .2byte MOVE_THUNDER + .2byte MOVE_ROAR .byte 20 .byte 10 .byte 1 @@ -319,10 +319,10 @@ gfxId 20 .4byte 0xc000fff aiPool 0, 0, 0, 1, 1, 0 - .2byte 45 - .2byte 73 - .2byte 33 - .2byte 230 + .2byte MOVE_GROWL + .2byte MOVE_LEECH_SEED + .2byte MOVE_TACKLE + .2byte MOVE_SWEET_SCENT .byte 5 .byte 3 .byte 10 @@ -339,10 +339,10 @@ gfxId 40 .4byte 0x82000fff aiPool 0, 0, 1, 0, 1, 0 - .2byte 48 - .2byte 18 - .2byte 318 - .2byte 219 + .2byte MOVE_SUPERSONIC + .2byte MOVE_WHIRLWIND + .2byte MOVE_SILVER_WIND + .2byte MOVE_SAFEGUARD .byte 3 .byte 10 .byte 2 @@ -359,10 +359,10 @@ gfxId 34 .4byte 0x21000fff aiPool 0, 1, 1, 0, 0, 0 - .2byte 119 - .2byte 98 - .2byte 332 - .2byte 297 + .2byte MOVE_MIRROR_MOVE + .2byte MOVE_QUICK_ATTACK + .2byte MOVE_AERIAL_ACE + .2byte MOVE_FEATHER_DANCE .byte 10 .byte 8 .byte 4 @@ -379,10 +379,10 @@ gfxId 55 .4byte 0x20800fff aiPool 0, 0, 0, 0, 1, 1 - .2byte 91 - .2byte 89 - .2byte 90 - .2byte 222 + .2byte MOVE_DIG + .2byte MOVE_EARTHQUAKE + .2byte MOVE_FISSURE + .2byte MOVE_MAGNITUDE .byte 4 .byte 2 .byte 3 @@ -399,10 +399,10 @@ gfxId 53 .4byte 0x80400fff aiPool 0, 0, 1, 0, 0, 1 - .2byte 56 - .2byte 240 - .2byte 34 - .2byte 58 + .2byte MOVE_HYDRO_PUMP + .2byte MOVE_RAIN_DANCE + .2byte MOVE_BODY_SLAM + .2byte MOVE_ICE_BEAM .byte 2 .byte 10 .byte 5 @@ -419,10 +419,10 @@ gfxId 5 .4byte 0x10200fff aiPool 0, 1, 1, 0, 0, 0 - .2byte 99 - .2byte 103 - .2byte 57 - .2byte 59 + .2byte MOVE_RAGE + .2byte MOVE_SCREECH + .2byte MOVE_SURF + .2byte MOVE_BLIZZARD .byte 6 .byte 10 .byte 2 @@ -439,10 +439,10 @@ gfxId 45 .4byte 0x20100fff aiPool 0, 1, 0, 1, 0, 0 - .2byte 226 - .2byte 97 - .2byte 129 - .2byte 213 + .2byte MOVE_BATON_PASS + .2byte MOVE_AGILITY + .2byte MOVE_SWIFT + .2byte MOVE_ATTRACT .byte 8 .byte 6 .byte 8 @@ -459,10 +459,10 @@ gfxId 66 .4byte 0x8080fff aiPool 0, 0, 0, 1, 1, 1 - .2byte 217 - .2byte 263 - .2byte 264 - .2byte 216 + .2byte MOVE_PRESENT + .2byte MOVE_FACADE + .2byte MOVE_FOCUS_PUNCH + .2byte MOVE_RETURN .byte 4 .byte 3 .byte 10 @@ -479,10 +479,10 @@ gfxId 39 .4byte 0x40040fff aiPool 0, 0, 0, 0, 0, 1 - .2byte 37 - .2byte 259 - .2byte 242 - .2byte 91 + .2byte MOVE_THRASH + .2byte MOVE_TORMENT + .2byte MOVE_CRUNCH + .2byte MOVE_DIG .byte 8 .byte 5 .byte 5 @@ -499,10 +499,10 @@ gfxId 32 .4byte 0x24000fff aiPool 1, 0, 1, 0, 1, 0 - .2byte 80 - .2byte 345 - .2byte 320 - .2byte 275 + .2byte MOVE_PETAL_DANCE + .2byte MOVE_MAGICAL_LEAF + .2byte MOVE_GRASS_WHISTLE + .2byte MOVE_INGRAIN .byte 50 .byte 15 .byte 75 @@ -519,10 +519,10 @@ gfxId 51 .4byte 0x82000fff aiPool 1, 1, 1, 1, 1, 1 - .2byte 64 - .2byte 31 - .2byte 216 - .2byte 45 + .2byte MOVE_PECK + .2byte MOVE_FURY_ATTACK + .2byte MOVE_RETURN + .2byte MOVE_GROWL .byte 15 .byte 21 .byte 15 @@ -539,10 +539,10 @@ gfxId 8 .4byte 0x81000fff aiPool 1, 0, 0, 1, 1, 1 - .2byte 44 - .2byte 28 - .2byte 91 - .2byte 185 + .2byte MOVE_BITE + .2byte MOVE_SAND_ATTACK + .2byte MOVE_DIG + .2byte MOVE_FAINT_ATTACK .byte 75 .byte 25 .byte 25 @@ -559,10 +559,10 @@ gfxId 11 .4byte 0x80800fff aiPool 1, 1, 0, 0, 1, 0 - .2byte 191 - .2byte 43 - .2byte 40 - .2byte 28 + .2byte MOVE_SPIKES + .2byte MOVE_LEER + .2byte MOVE_POISON_STING + .2byte MOVE_SAND_ATTACK .byte 10 .byte 30 .byte 25 @@ -579,10 +579,10 @@ gfxId 18 .4byte 0x10400fff aiPool 1, 1, 0, 0, 0, 1 - .2byte 163 - .2byte 111 - .2byte 129 - .2byte 154 + .2byte MOVE_SLASH + .2byte MOVE_DEFENSE_CURL + .2byte MOVE_SWIFT + .2byte MOVE_FURY_SWIPES .byte 30 .byte 90 .byte 30 @@ -599,10 +599,10 @@ gfxId 44 .4byte 0x8200fff aiPool 1, 0, 1, 0, 1, 0 - .2byte 120 - .2byte 317 - .2byte 60 - .2byte 93 + .2byte MOVE_SELF_DESTRUCT + .2byte MOVE_ROCK_TOMB + .2byte MOVE_PSYBEAM + .2byte MOVE_CONFUSION .byte 50 .byte 40 .byte 10 @@ -619,10 +619,10 @@ gfxId 26 .4byte 0x10100fff aiPool 1, 1, 1, 0, 0, 1 - .2byte 179 - .2byte 9 - .2byte 7 - .2byte 8 + .2byte MOVE_REVERSAL + .2byte MOVE_THUNDER_PUNCH + .2byte MOVE_FIRE_PUNCH + .2byte MOVE_ICE_PUNCH .byte 40 .byte 20 .byte 40 @@ -639,10 +639,10 @@ gfxId 31 .4byte 0x80080fff aiPool 1, 0, 0, 1, 1, 0 - .2byte 298 - .2byte 244 - .2byte 95 - .2byte 253 + .2byte MOVE_TEETER_DANCE + .2byte MOVE_PSYCH_UP + .2byte MOVE_HYPNOSIS + .2byte MOVE_UPROAR .byte 25 .byte 75 .byte 25 @@ -659,10 +659,10 @@ gfxId 47 .4byte 0xa0040fff aiPool 1, 0, 1, 0, 1, 0 - .2byte 119 - .2byte 195 - .2byte 219 - .2byte 54 + .2byte MOVE_MIRROR_MOVE + .2byte MOVE_PERISH_SONG + .2byte MOVE_SAFEGUARD + .2byte MOVE_MIST .byte 30 .byte 30 .byte 40 @@ -699,10 +699,10 @@ gfxId 10 .4byte 0x80010fff aiPool 1, 0, 0, 0, 1, 1 - .2byte 168 - .2byte 103 - .2byte 246 - .2byte 20 + .2byte MOVE_THIEF + .2byte MOVE_SCREECH + .2byte MOVE_ANCIENT_POWER + .2byte MOVE_BIND .byte 10 .byte 10 .byte 40 @@ -719,10 +719,10 @@ gfxId 33 .4byte 0x80008fff aiPool 1, 1, 1, 0, 0, 0 - .2byte 30 - .2byte 31 - .2byte 32 - .2byte 39 + .2byte MOVE_HORN_ATTACK + .2byte MOVE_FURY_ATTACK + .2byte MOVE_HORN_DRILL + .2byte MOVE_TAIL_WHIP .byte 70 .byte 30 .byte 5 @@ -739,10 +739,10 @@ gfxId 6 .4byte 0x80004fff aiPool 1, 0, 0, 1, 1, 1 - .2byte 300 - .2byte 346 - .2byte 89 - .2byte 248 + .2byte MOVE_MUD_SPORT + .2byte MOVE_WATER_SPORT + .2byte MOVE_EARTHQUAKE + .2byte MOVE_FUTURE_SIGHT .byte 45 .byte 45 .byte 60 @@ -759,10 +759,10 @@ gfxId 35 .4byte 0x8002fff aiPool 1, 1, 1, 0, 0, 1 - .2byte 129 - .2byte 104 - .2byte 97 - .2byte 15 + .2byte MOVE_SWIFT + .2byte MOVE_DOUBLE_TEAM + .2byte MOVE_AGILITY + .2byte MOVE_CUT .byte 40 .byte 30 .byte 25 @@ -779,10 +779,10 @@ gfxId 16 .4byte 0x8001fff aiPool 1, 0, 1, 1, 1, 0 - .2byte 310 - .2byte 45 - .2byte 240 - .2byte 352 + .2byte MOVE_ASTONISH + .2byte MOVE_GROWL + .2byte MOVE_RAIN_DANCE + .2byte MOVE_WATER_PULSE .byte 15 .byte 15 .byte 30 @@ -799,10 +799,10 @@ gfxId 17 .4byte 0xc000fff aiPool 1, 0, 0, 1, 1, 0 - .2byte 281 - .2byte 50 - .2byte 45 - .2byte 93 + .2byte MOVE_YAWN + .2byte MOVE_DISABLE + .2byte MOVE_GROWL + .2byte MOVE_CONFUSION .byte 20 .byte 40 .byte 40 @@ -819,10 +819,10 @@ gfxId 66 .4byte 0x82000fff aiPool 1, 1, 0, 1, 0, 0 - .2byte 263 - .2byte 210 - .2byte 19 - .2byte 216 + .2byte MOVE_FACADE + .2byte MOVE_FURY_CUTTER + .2byte MOVE_FLY + .2byte MOVE_RETURN .byte 40 .byte 10 .byte 40 @@ -839,10 +839,10 @@ gfxId 20 .4byte 0x21000fff aiPool 1, 0, 1, 1, 0, 0 - .2byte 213 - .2byte 58 - .2byte 219 - .2byte 45 + .2byte MOVE_ATTRACT + .2byte MOVE_ICE_BEAM + .2byte MOVE_SAFEGUARD + .2byte MOVE_GROWL .byte 10 .byte 30 .byte 40 @@ -859,10 +859,10 @@ gfxId 37 .4byte 0x20800fff aiPool 1, 0, 1, 1, 1, 1 - .2byte 50 - .2byte 248 - .2byte 237 - .2byte 216 + .2byte MOVE_DISABLE + .2byte MOVE_FUTURE_SIGHT + .2byte MOVE_HIDDEN_POWER + .2byte MOVE_RETURN .byte 10 .byte 40 .byte 50 @@ -879,10 +879,10 @@ gfxId 21 .4byte 0x80400fff aiPool 1, 1, 0, 0, 0, 1 - .2byte 327 - .2byte 197 - .2byte 279 - .2byte 5 + .2byte MOVE_SKY_UPPERCUT + .2byte MOVE_DETECT + .2byte MOVE_REVENGE + .2byte MOVE_MEGA_PUNCH .byte 45 .byte 20 .byte 10 @@ -899,10 +899,10 @@ gfxId 85 .4byte 0x10200fff aiPool 1, 0, 1, 1, 0, 1 - .2byte 47 - .2byte 135 - .2byte 121 - .2byte 38 + .2byte MOVE_SING + .2byte MOVE_SOFT_BOILED + .2byte MOVE_EGG_BOMB + .2byte MOVE_DOUBLE_EDGE .byte 20 .byte 35 .byte 40 @@ -919,10 +919,10 @@ gfxId 18 .4byte 0x20100fff aiPool 1, 1, 0, 1, 0, 0 - .2byte 351 - .2byte 98 - .2byte 103 - .2byte 213 + .2byte MOVE_SHOCK_WAVE + .2byte MOVE_QUICK_ATTACK + .2byte MOVE_SCREECH + .2byte MOVE_ATTRACT .byte 40 .byte 10 .byte 40 @@ -939,10 +939,10 @@ gfxId 48 .4byte 0x8080fff aiPool 1, 0, 0, 1, 0, 1 - .2byte 184 - .2byte 269 - .2byte 39 - .2byte 44 + .2byte MOVE_SCARY_FACE + .2byte MOVE_TAUNT + .2byte MOVE_TAIL_WHIP + .2byte MOVE_BITE .byte 20 .byte 20 .byte 20 @@ -959,10 +959,10 @@ gfxId 40 .4byte 0x40040fff aiPool 1, 0, 1, 0, 1, 0 - .2byte 195 - .2byte 212 - .2byte 109 - .2byte 220 + .2byte MOVE_PERISH_SONG + .2byte MOVE_MEAN_LOOK + .2byte MOVE_CONFUSE_RAY + .2byte MOVE_PAIN_SPLIT .byte 10 .byte 35 .byte 10 @@ -979,10 +979,10 @@ gfxId 55 .4byte 0x84000fff aiPool 2, 0, 0, 0, 1, 1 - .2byte 319 - .2byte 232 - .2byte 106 - .2byte 36 + .2byte MOVE_METAL_SOUND + .2byte MOVE_METAL_CLAW + .2byte MOVE_HARDEN + .2byte MOVE_TAKE_DOWN .byte 30 .byte 50 .byte 35 @@ -999,10 +999,10 @@ gfxId 8 .4byte 0x82000fff aiPool 2, 1, 1, 0, 0, 0 - .2byte 74 - .2byte 13 - .2byte 153 - .2byte 326 + .2byte MOVE_GROWTH + .2byte MOVE_RAZOR_WIND + .2byte MOVE_EXPLOSION + .2byte MOVE_EXTRASENSORY .byte 75 .byte 75 .byte 65 @@ -1019,10 +1019,10 @@ gfxId 11 .4byte 0x81000fff aiPool 2, 0, 0, 1, 1, 1 - .2byte 103 - .2byte 154 - .2byte 28 - .2byte 226 + .2byte MOVE_SCREECH + .2byte MOVE_FURY_SWIPES + .2byte MOVE_SAND_ATTACK + .2byte MOVE_BATON_PASS .byte 30 .byte 50 .byte 95 @@ -1039,10 +1039,10 @@ gfxId 18 .4byte 0x80800fff aiPool 2, 1, 1, 0, 0, 0 - .2byte 97 - .2byte 332 - .2byte 17 - .2byte 19 + .2byte MOVE_AGILITY + .2byte MOVE_AERIAL_ACE + .2byte MOVE_WING_ATTACK + .2byte MOVE_FLY .byte 65 .byte 85 .byte 35 @@ -1059,10 +1059,10 @@ gfxId 44 .4byte 0x80400fff aiPool 2, 0, 0, 0, 1, 1 - .2byte 269 - .2byte 168 - .2byte 316 - .2byte 36 + .2byte MOVE_TAUNT + .2byte MOVE_THIEF + .2byte MOVE_ODOR_SLEUTH + .2byte MOVE_TAKE_DOWN .byte 40 .byte 80 .byte 35 @@ -1079,10 +1079,10 @@ gfxId 26 .4byte 0x80200fff aiPool 2, 0, 1, 0, 1, 0 - .2byte 234 - .2byte 318 - .2byte 78 - .2byte 290 + .2byte MOVE_MORNING_SUN + .2byte MOVE_SILVER_WIND + .2byte MOVE_STUN_SPORE + .2byte MOVE_SECRET_POWER .byte 40 .byte 70 .byte 25 @@ -1099,10 +1099,10 @@ gfxId 31 .4byte 0x80100fff aiPool 2, 1, 0, 1, 1, 1 - .2byte 175 - .2byte 48 - .2byte 30 - .2byte 31 + .2byte MOVE_FLAIL + .2byte MOVE_SUPERSONIC + .2byte MOVE_HORN_ATTACK + .2byte MOVE_FURY_ATTACK .byte 80 .byte 60 .byte 30 @@ -1119,10 +1119,10 @@ gfxId 47 .4byte 0x80080fff aiPool 2, 1, 1, 1, 1, 1 - .2byte 241 - .2byte 311 - .2byte 201 - .2byte 216 + .2byte MOVE_SUNNY_DAY + .2byte MOVE_WEATHER_BALL + .2byte MOVE_SANDSTORM + .2byte MOVE_RETURN .byte 70 .byte 80 .byte 80 @@ -1139,10 +1139,10 @@ gfxId 38 .4byte 0x80040fff aiPool 2, 1, 0, 0, 0, 1 - .2byte 69 - .2byte 116 - .2byte 2 - .2byte 184 + .2byte MOVE_SEISMIC_TOSS + .2byte MOVE_FOCUS_ENERGY + .2byte MOVE_KARATE_CHOP + .2byte MOVE_SCARY_FACE .byte 70 .byte 85 .byte 25 @@ -1159,10 +1159,10 @@ gfxId 10 .4byte 0x80020fff aiPool 2, 0, 1, 1, 1, 0 - .2byte 213 - .2byte 148 - .2byte 253 - .2byte 45 + .2byte MOVE_ATTRACT + .2byte MOVE_FLASH + .2byte MOVE_UPROAR + .2byte MOVE_GROWL .byte 40 .byte 60 .byte 90 @@ -1179,10 +1179,10 @@ gfxId 33 .4byte 0x80010fff aiPool 2, 0, 0, 0, 1, 1 - .2byte 305 - .2byte 137 - .2byte 35 - .2byte 103 + .2byte MOVE_POISON_FANG + .2byte MOVE_GLARE + .2byte MOVE_WRAP + .2byte MOVE_SCREECH .byte 35 .byte 50 .byte 90 @@ -1199,10 +1199,10 @@ gfxId 22 .4byte 0x80008fff aiPool 2, 0, 1, 1, 0, 0 - .2byte 352 - .2byte 156 - .2byte 323 - .2byte 150 + .2byte MOVE_WATER_PULSE + .2byte MOVE_REST + .2byte MOVE_WATER_SPOUT + .2byte MOVE_SPLASH .byte 30 .byte 100 .byte 100 @@ -1219,10 +1219,10 @@ gfxId 35 .4byte 0x80004fff aiPool 2, 0, 0, 1, 0, 1 - .2byte 33 - .2byte 150 - .2byte 175 - .2byte 33 + .2byte MOVE_TACKLE + .2byte MOVE_SPLASH + .2byte MOVE_FLAIL + .2byte MOVE_TACKLE .byte 30 .byte 30 .byte 160 @@ -1239,10 +1239,10 @@ gfxId 16 .4byte 0x80002fff aiPool 2, 0, 1, 0, 1, 0 - .2byte 153 - .2byte 248 - .2byte 94 - .2byte 93 + .2byte MOVE_EXPLOSION + .2byte MOVE_FUTURE_SIGHT + .2byte MOVE_PSYCHIC + .2byte MOVE_CONFUSION .byte 50 .byte 70 .byte 60 @@ -1259,10 +1259,10 @@ gfxId 39 .4byte 0x80001fff aiPool 2, 1, 1, 0, 0, 0 - .2byte 195 - .2byte 258 - .2byte 63 - .2byte 163 + .2byte MOVE_PERISH_SONG + .2byte MOVE_HAIL + .2byte MOVE_HYPER_BEAM + .2byte MOVE_SLASH .byte 95 .byte 80 .byte 85 @@ -1279,10 +1279,10 @@ gfxId 32 .4byte 0xc000fff aiPool 2, 0, 0, 0, 1, 1 - .2byte 23 - .2byte 95 - .2byte 121 - .2byte 285 + .2byte MOVE_STOMP + .2byte MOVE_HYPNOSIS + .2byte MOVE_EGG_BOMB + .2byte MOVE_SKILL_SWAP .byte 40 .byte 50 .byte 60 @@ -1299,10 +1299,10 @@ gfxId 65 .4byte 0x82000fff aiPool 2, 0, 0, 1, 0, 1 - .2byte 125 - .2byte 155 - .2byte 198 - .2byte 45 + .2byte MOVE_BONE_CLUB + .2byte MOVE_BONEMERANG + .2byte MOVE_BONE_RUSH + .2byte MOVE_GROWL .byte 40 .byte 35 .byte 85 @@ -1319,10 +1319,10 @@ gfxId 22 .4byte 0x21000fff aiPool 2, 1, 0, 0, 0, 1 - .2byte 179 - .2byte 279 - .2byte 116 - .2byte 25 + .2byte MOVE_REVERSAL + .2byte MOVE_REVENGE + .2byte MOVE_FOCUS_ENERGY + .2byte MOVE_MEGA_KICK .byte 85 .byte 30 .byte 25 @@ -1339,10 +1339,10 @@ gfxId 49 .4byte 0x20800fff aiPool 2, 0, 0, 1, 0, 1 - .2byte 39 - .2byte 145 - .2byte 264 - .2byte 110 + .2byte MOVE_TAIL_WHIP + .2byte MOVE_BUBBLE + .2byte MOVE_FOCUS_PUNCH + .2byte MOVE_WITHDRAW .byte 30 .byte 35 .byte 100 @@ -1359,10 +1359,10 @@ gfxId 14 .4byte 0x80400fff aiPool 2, 1, 0, 0, 0, 1 - .2byte 5 - .2byte 99 - .2byte 264 - .2byte 39 + .2byte MOVE_MEGA_PUNCH + .2byte MOVE_RAGE + .2byte MOVE_FOCUS_PUNCH + .2byte MOVE_TAIL_WHIP .byte 100 .byte 50 .byte 30 @@ -1379,10 +1379,10 @@ gfxId 36 .4byte 0x10200fff aiPool 2, 0, 1, 0, 1, 0 - .2byte 153 - .2byte 191 - .2byte 113 - .2byte 202 + .2byte MOVE_EXPLOSION + .2byte MOVE_SPIKES + .2byte MOVE_LIGHT_SCREEN + .2byte MOVE_GIGA_DRAIN .byte 80 .byte 80 .byte 80 @@ -1399,10 +1399,10 @@ gfxId 34 .4byte 0x20100fff aiPool 2, 0, 0, 1, 0, 1 - .2byte 180 - .2byte 281 - .2byte 111 - .2byte 36 + .2byte MOVE_SPITE + .2byte MOVE_YAWN + .2byte MOVE_DEFENSE_CURL + .2byte MOVE_TAKE_DOWN .byte 40 .byte 35 .byte 100 @@ -1419,10 +1419,10 @@ gfxId 48 .4byte 0x8080fff aiPool 2, 1, 1, 0, 0, 0 - .2byte 46 - .2byte 53 - .2byte 185 - .2byte 241 + .2byte MOVE_ROAR + .2byte MOVE_FLAMETHROWER + .2byte MOVE_FAINT_ATTACK + .2byte MOVE_SUNNY_DAY .byte 100 .byte 100 .byte 30 @@ -1439,10 +1439,10 @@ gfxId 25 .4byte 0x40040fff aiPool 2, 0, 1, 1, 0, 0 - .2byte 208 - .2byte 215 - .2byte 111 - .2byte 59 + .2byte MOVE_MILK_DRINK + .2byte MOVE_HEAL_BELL + .2byte MOVE_DEFENSE_CURL + .2byte MOVE_BLIZZARD .byte 50 .byte 110 .byte 100 @@ -1459,10 +1459,10 @@ gfxId 32 .4byte 0x84000fff aiPool 3, 1, 1, 0, 0, 1 - .2byte 63 - .2byte 56 - .2byte 240 - .2byte 44 + .2byte MOVE_HYPER_BEAM + .2byte MOVE_HYDRO_PUMP + .2byte MOVE_RAIN_DANCE + .2byte MOVE_BITE .byte 160 .byte 200 .byte 20 @@ -1479,10 +1479,10 @@ gfxId 21 .4byte 0x82000fff aiPool 3, 1, 0, 0, 0, 1 - .2byte 304 - .2byte 23 - .2byte 46 - .2byte 336 + .2byte MOVE_HYPER_VOICE + .2byte MOVE_STOMP + .2byte MOVE_ROAR + .2byte MOVE_HOWL .byte 170 .byte 50 .byte 55 @@ -1499,10 +1499,10 @@ gfxId 8 .4byte 0x81000fff aiPool 3, 0, 1, 1, 1, 0 - .2byte 213 - .2byte 274 - .2byte 185 - .2byte 39 + .2byte MOVE_ATTRACT + .2byte MOVE_ASSIST + .2byte MOVE_FAINT_ATTACK + .2byte MOVE_TAIL_WHIP .byte 40 .byte 200 .byte 150 @@ -1519,10 +1519,10 @@ gfxId 11 .4byte 0x80800fff aiPool 3, 0, 0, 1, 1, 1 - .2byte 343 - .2byte 68 - .2byte 227 - .2byte 303 + .2byte MOVE_COVET + .2byte MOVE_COUNTER + .2byte MOVE_ENCORE + .2byte MOVE_SLACK_OFF .byte 85 .byte 85 .byte 170 @@ -1539,10 +1539,10 @@ gfxId 18 .4byte 0x80400fff aiPool 3, 1, 1, 0, 0, 0 - .2byte 349 - .2byte 63 - .2byte 195 - .2byte 219 + .2byte MOVE_DRAGON_DANCE + .2byte MOVE_HYPER_BEAM + .2byte MOVE_PERISH_SONG + .2byte MOVE_SAFEGUARD .byte 170 .byte 150 .byte 30 @@ -1559,10 +1559,10 @@ gfxId 15 .4byte 0x80200fff aiPool 3, 1, 0, 0, 1, 0 - .2byte 351 - .2byte 247 - .2byte 285 - .2byte 216 + .2byte MOVE_SHOCK_WAVE + .2byte MOVE_SHADOW_BALL + .2byte MOVE_SKILL_SWAP + .2byte MOVE_RETURN .byte 230 .byte 60 .byte 60 @@ -1579,10 +1579,10 @@ gfxId 26 .4byte 0x80100fff aiPool 3, 0, 1, 1, 1, 0 - .2byte 80 - .2byte 230 - .2byte 78 - .2byte 148 + .2byte MOVE_PETAL_DANCE + .2byte MOVE_SWEET_SCENT + .2byte MOVE_STUN_SPORE + .2byte MOVE_FLASH .byte 35 .byte 200 .byte 150 @@ -1599,10 +1599,10 @@ gfxId 31 .4byte 0x80080fff aiPool 3, 0, 0, 1, 1, 1 - .2byte 212 - .2byte 185 - .2byte 282 - .2byte 109 + .2byte MOVE_MEAN_LOOK + .2byte MOVE_FAINT_ATTACK + .2byte MOVE_KNOCK_OFF + .2byte MOVE_CONFUSE_RAY .byte 25 .byte 35 .byte 230 @@ -1619,10 +1619,10 @@ gfxId 47 .4byte 0x80040fff aiPool 3, 0, 0, 1, 1, 1 - .2byte 101 - .2byte 248 - .2byte 109 - .2byte 94 + .2byte MOVE_NIGHT_SHADE + .2byte MOVE_FUTURE_SIGHT + .2byte MOVE_CONFUSE_RAY + .2byte MOVE_PSYCHIC .byte 35 .byte 35 .byte 150 @@ -1639,10 +1639,10 @@ gfxId 38 .4byte 0x80020fff aiPool 3, 1, 0, 1, 0, 1 - .2byte 97 - .2byte 207 - .2byte 269 - .2byte 36 + .2byte MOVE_AGILITY + .2byte MOVE_SWAGGER + .2byte MOVE_TAUNT + .2byte MOVE_TAKE_DOWN .byte 140 .byte 70 .byte 140 @@ -1659,10 +1659,10 @@ gfxId 10 .4byte 0x80010fff aiPool 3, 0, 0, 1, 0, 1 - .2byte 186 - .2byte 213 - .2byte 36 - .2byte 204 + .2byte MOVE_SWEET_KISS + .2byte MOVE_ATTRACT + .2byte MOVE_TAKE_DOWN + .2byte MOVE_CHARM .byte 50 .byte 100 .byte 220 @@ -1679,10 +1679,10 @@ gfxId 33 .4byte 0x80008fff aiPool 3, 1, 0, 0, 0, 1 - .2byte 70 - .2byte 203 - .2byte 179 - .2byte 317 + .2byte MOVE_STRENGTH + .2byte MOVE_ENDURE + .2byte MOVE_REVERSAL + .2byte MOVE_ROCK_TOMB .byte 170 .byte 70 .byte 110 @@ -1699,10 +1699,10 @@ gfxId 6 .4byte 0x80004fff aiPool 3, 1, 1, 0, 0, 0 - .2byte 153 - .2byte 113 - .2byte 129 - .2byte 148 + .2byte MOVE_EXPLOSION + .2byte MOVE_LIGHT_SCREEN + .2byte MOVE_SWIFT + .2byte MOVE_FLASH .byte 200 .byte 200 .byte 30 @@ -1719,10 +1719,10 @@ gfxId 35 .4byte 0x80002fff aiPool 3, 0, 1, 1, 1, 0 - .2byte 186 - .2byte 213 - .2byte 156 - .2byte 39 + .2byte MOVE_SWEET_KISS + .2byte MOVE_ATTRACT + .2byte MOVE_REST + .2byte MOVE_TAIL_WHIP .byte 25 .byte 150 .byte 180 @@ -1739,10 +1739,10 @@ gfxId 16 .4byte 0x80001fff aiPool 3, 1, 1, 0, 1, 1 - .2byte 68 - .2byte 243 - .2byte 219 - .2byte 194 + .2byte MOVE_COUNTER + .2byte MOVE_MIRROR_COAT + .2byte MOVE_SAFEGUARD + .2byte MOVE_DESTINY_BOND .byte 60 .byte 230 .byte 50 @@ -1759,10 +1759,10 @@ gfxId 40 .4byte 0xc000fff aiPool 3, 1, 0, 0, 0, 1 - .2byte 194 - .2byte 109 - .2byte 122 - .2byte 188 + .2byte MOVE_DESTINY_BOND + .2byte MOVE_CONFUSE_RAY + .2byte MOVE_LICK + .2byte MOVE_SLUDGE_BOMB .byte 200 .byte 100 .byte 50 @@ -1779,10 +1779,10 @@ gfxId 46 .4byte 0x82000fff aiPool 3, 1, 1, 1, 1, 1 - .2byte 176 - .2byte 160 - .2byte 216 - .2byte 278 + .2byte MOVE_CONVERSION_2 + .2byte MOVE_CONVERSION + .2byte MOVE_RETURN + .2byte MOVE_RECYCLE .byte 130 .byte 130 .byte 130 @@ -1799,10 +1799,10 @@ gfxId 7 .4byte 0x21000fff aiPool 3, 1, 0, 0, 0, 1 - .2byte 200 - .2byte 21 - .2byte 239 - .2byte 89 + .2byte MOVE_OUTRAGE + .2byte MOVE_SLAM + .2byte MOVE_TWISTER + .2byte MOVE_EARTHQUAKE .byte 150 .byte 140 .byte 50 @@ -1819,10 +1819,10 @@ gfxId 6 .4byte 0x20800fff aiPool 3, 0, 0, 1, 1, 0 - .2byte 45 - .2byte 269 - .2byte 6 - .2byte 44 + .2byte MOVE_GROWL + .2byte MOVE_TAUNT + .2byte MOVE_PAY_DAY + .2byte MOVE_BITE .byte 125 .byte 110 .byte 180 @@ -1839,10 +1839,10 @@ gfxId 45 .4byte 0x80400fff aiPool 3, 0, 1, 0, 1, 0 - .2byte 195 - .2byte 212 - .2byte 142 - .2byte 313 + .2byte MOVE_PERISH_SONG + .2byte MOVE_MEAN_LOOK + .2byte MOVE_LOVELY_KISS + .2byte MOVE_FAKE_TEARS .byte 100 .byte 150 .byte 100 @@ -1859,10 +1859,10 @@ gfxId 20 .4byte 0x10200fff aiPool 3, 0, 0, 1, 0, 0 - .2byte 45 - .2byte 281 - .2byte 227 - .2byte 266 + .2byte MOVE_GROWL + .2byte MOVE_YAWN + .2byte MOVE_ENCORE + .2byte MOVE_FOLLOW_ME .byte 80 .byte 120 .byte 200 @@ -1879,10 +1879,10 @@ gfxId 37 .4byte 0x20100fff aiPool 3, 1, 1, 0, 0, 0 - .2byte 129 - .2byte 98 - .2byte 234 - .2byte 39 + .2byte MOVE_SWIFT + .2byte MOVE_QUICK_ATTACK + .2byte MOVE_MORNING_SUN + .2byte MOVE_TAIL_WHIP .byte 180 .byte 150 .byte 100 @@ -1899,10 +1899,10 @@ gfxId 49 .4byte 0x8080fff aiPool 3, 0, 0, 1, 0, 1 - .2byte 263 - .2byte 174 - .2byte 281 - .2byte 264 + .2byte MOVE_FACADE + .2byte MOVE_CURSE + .2byte MOVE_YAWN + .2byte MOVE_FOCUS_PUNCH .byte 100 .byte 80 .byte 200 @@ -1919,10 +1919,10 @@ gfxId 44 .4byte 0x40040fff aiPool 3, 1, 0, 0, 0, 1 - .2byte 37 - .2byte 332 - .2byte 313 - .2byte 43 + .2byte MOVE_THRASH + .2byte MOVE_AERIAL_ACE + .2byte MOVE_FAKE_TEARS + .2byte MOVE_LEER .byte 180 .byte 140 .byte 30