make battle dome compile

This commit is contained in:
DizzyEggg 2018-08-25 20:14:10 +02:00
parent 447e65860c
commit 0d8c5b613e
2 changed files with 7 additions and 5 deletions

View File

@ -4,7 +4,9 @@
#include "string_util.h"
#include "task.h"
#include "text.h"
#include "battle_frontier_1.h"
extern bool32 sub_8196094(void);
extern void sub_8196080(u8*);
EWRAM_DATA u8 gUnknown_020375BC = 0;
@ -23,7 +25,7 @@ void sub_8098128(void)
void sub_8098154(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
@ -61,12 +63,12 @@ bool8 ShowFieldMessage(u8 *str)
return FALSE;
textbox_fdecode_auto_and_task_add(str, 1);
gUnknown_020375BC = 2;
return TRUE;
return TRUE;
}
void sub_8098214(u8 taskId)
{
if (sub_8196094() == 0)
if (!sub_8196094())
{
gUnknown_020375BC = 0;
DestroyTask(taskId);

View File

@ -5,9 +5,9 @@
#include "event_data.h"
#include "string_util.h"
#include "battle.h"
#include "battle_frontier_1.h"
#include "gym_leader_rematch.h"
extern void sub_8197080(u8 *dest);
extern const u8 gTrainerClassNames[][13];
// Static type declarations