mirror of https://github.com/pret/pokeemerald.git
make battle dome compile
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447e65860c
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0d8c5b613e
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@ -4,7 +4,9 @@
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#include "string_util.h"
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#include "task.h"
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#include "text.h"
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#include "battle_frontier_1.h"
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extern bool32 sub_8196094(void);
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extern void sub_8196080(u8*);
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EWRAM_DATA u8 gUnknown_020375BC = 0;
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@ -23,7 +25,7 @@ void sub_8098128(void)
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void sub_8098154(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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{
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case 0:
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@ -61,12 +63,12 @@ bool8 ShowFieldMessage(u8 *str)
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return FALSE;
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textbox_fdecode_auto_and_task_add(str, 1);
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gUnknown_020375BC = 2;
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return TRUE;
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return TRUE;
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}
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void sub_8098214(u8 taskId)
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{
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if (sub_8196094() == 0)
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if (!sub_8196094())
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{
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gUnknown_020375BC = 0;
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DestroyTask(taskId);
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@ -5,9 +5,9 @@
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#include "event_data.h"
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#include "string_util.h"
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#include "battle.h"
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#include "battle_frontier_1.h"
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#include "gym_leader_rematch.h"
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extern void sub_8197080(u8 *dest);
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extern const u8 gTrainerClassNames[][13];
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// Static type declarations
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