pokeemerald/include/digit_obj_util.h

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#ifndef GUARD_DIGIT_OBJ_UTIL_H
#define GUARD_DIGIT_OBJ_UTIL_H
struct DigitObjUtilTemplate
{
u8 strConvMode:2;
u8 shape:2;
u8 size:2;
u8 priority:2;
u8 oamCount;
u8 xDelta;
s16 x;
s16 y;
const struct SpriteSheet *spriteSheet;
const struct SpritePalette *spritePal;
};
bool32 DigitObjUtil_Init(u32 count);
void DigitObjUtil_Free(void);
bool32 DigitObjUtil_CreatePrinter(u32 id, s32 num, const struct DigitObjUtilTemplate *template);
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void DigitObjUtil_PrintNumOn(u32 id, s32 num);
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void DigitObjUtil_DeletePrinter(u32 id);
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void DigitObjUtil_HideOrShow(u32 id, bool32 hide);
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u8 GetTilesPerImage(u32 shape, u32 size);
#endif // GUARD_DIGIT_OBJ_UTIL_H