pokeemerald/sound/songs/se_m_swagger2.s

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.include "MPlayDef.s"
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.equ se_m_swagger2_grp, voicegroup128
.equ se_m_swagger2_pri, 4
.equ se_m_swagger2_rev, reverb_set+50
.equ se_m_swagger2_mvl, 127
.equ se_m_swagger2_key, 0
.equ se_m_swagger2_tbs, 1
.equ se_m_swagger2_exg, 0
.equ se_m_swagger2_cmp, 1
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.section .rodata
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.global se_m_swagger2
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.align 2
@********************** Track 1 **********************@
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se_m_swagger2_1:
.byte KEYSH , se_m_swagger2_key+0
.byte TEMPO , 150*se_m_swagger2_tbs/2
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.byte VOICE , 56
.byte BENDR , 12
.byte PAN , c_v+0
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.byte VOL , 65*se_m_swagger2_mvl/mxv
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.byte BEND , c_v+8
.byte N01 , Cs6 , v112
.byte W01
.byte BEND , c_v+0
.byte N01 , Dn6 , v100
.byte W01
.byte Dn6 , v060
.byte W04
.byte BEND , c_v-8
.byte N01 , Ds6 , v112
.byte W01
.byte BEND , c_v+0
.byte N01 , En6 , v100
.byte W01
.byte En6 , v060
.byte W04
.byte FINE
@******************************************************@
.align 2
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se_m_swagger2:
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.byte 1 @ NumTrks
.byte 0 @ NumBlks
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.byte se_m_swagger2_pri @ Priority
.byte se_m_swagger2_rev @ Reverb.
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.word se_m_swagger2_grp
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.word se_m_swagger2_1
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.end