pokeemerald/include/fldeff.h

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#ifndef GUARD_FLDEFF_H
#define GUARD_FLDEFF_H
// cut
bool8 SetUpFieldMove_Cut(void);
bool8 FldEff_UseCutOnGrass(void);
bool8 FldEff_UseCutOnTree(void);
bool8 FldEff_CutGrass(void);
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void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
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extern const struct SpritePalette gSpritePalette_CutGrass;
extern struct MapPosition gPlayerFacingPosition;
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// escalator
void StartEscalator(bool8 var);
void StopEscalator(void);
bool8 IsEscalatorMoving(void);
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// soft-boiled
bool8 SetUpFieldMove_SoftBoiled(void);
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void Task_TryUseSoftboiledOnPartyMon(u8 taskId);
void ChooseMonForSoftboiled(u8 taskId);
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// flash
bool8 SetUpFieldMove_Flash(void);
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void CB2_DoChangeMap(void);
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bool8 GetMapPairFadeToType(u8 _fromType, u8 _toType);
bool8 GetMapPairFadeFromType(u8 _fromType, u8 _toType);
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// strength
bool8 SetUpFieldMove_Strength(void);
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bool8 FldEff_UseStrength(void);
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// sweet scent
bool8 SetUpFieldMove_SweetScent(void);
bool8 FldEff_SweetScent(void);
// teleport
bool8 SetUpFieldMove_Teleport(void);
bool8 FldEff_UseTeleport(void);
// dig
bool8 SetUpFieldMove_Dig(void);
bool8 FldEff_UseDig(void);
// rock smash
bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId);
u8 CreateFieldMoveTask(void);
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bool8 SetUpFieldMove_RockSmash(void);
bool8 FldEff_UseRockSmash(void);
#endif // GUARD_FLDEFF_H