2017-10-05 22:12:01 +00:00
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#ifndef GUARD_EVOLUTION_SCENE_H
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#define GUARD_EVOLUTION_SCENE_H
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2022-07-29 15:15:33 +00:00
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void BeginEvolutionScene(struct Pokemon *mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
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void EvolutionScene(struct Pokemon *mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
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void TradeEvolutionScene(struct Pokemon *mon, u16 speciesToEvolve, u8 preEvoSpriteID, u8 partyID);
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2017-10-05 22:12:01 +00:00
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extern void (*gCB2_AfterEvolution)(void);
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#endif // GUARD_EVOLUTION_SCENE_H
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