pokeemerald/include/evolution_scene.h

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#ifndef GUARD_EVOLUTION_SCENE_H
#define GUARD_EVOLUTION_SCENE_H
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void BeginEvolutionScene(struct Pokemon *mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
void EvolutionScene(struct Pokemon *mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
void TradeEvolutionScene(struct Pokemon *mon, u16 speciesToEvolve, u8 preEvoSpriteID, u8 partyID);
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extern void (*gCB2_AfterEvolution)(void);
#endif // GUARD_EVOLUTION_SCENE_H