#ifndef GUARD_RAYQUAZA_SCENE_H
#define GUARD_RAYQUAZA_SCENE_H
void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void));
enum
{
RAY_ANIM_DUO_FIGHT_PRE,
RAY_ANIM_DUO_FIGHT,
RAY_ANIM_TAKES_FLIGHT,
RAY_ANIM_DESCENDS,
RAY_ANIM_CHARGES,
RAY_ANIM_CHACES_AWAY,
RAY_ANIM_END
};
#endif // GUARD_RAYQUAZA_SCENE_H