2017-09-30 23:12:42 +00:00
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#ifndef GUARD_BATTLE_SETUP_H
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#define GUARD_BATTLE_SETUP_H
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2017-10-12 07:06:19 +00:00
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void BattleSetup_StartScriptedWildBattle(void);
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2017-09-30 23:12:42 +00:00
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u8 BattleSetup_GetTerrainId(void);
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2017-10-12 07:06:19 +00:00
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u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
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2017-11-17 16:50:07 +00:00
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void BattleSetup_StartBattlePikeWildBattle(void);
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void BattleSetup_StartWildBattle(void);
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void BattleSetup_StartRoamerBattle(void);
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2017-10-12 07:06:19 +00:00
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u8 HasTrainerAlreadyBeenFought(u16);
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void trainer_flag_set(u16);
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void trainer_flag_clear(u16);
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void BattleSetup_StartTrainerBattle(void);
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u8 *BattleSetup_GetScriptAddrAfterBattle(void);
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u8 *BattleSetup_GetTrainerPostBattleScript(void);
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2017-09-30 23:12:42 +00:00
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#endif // GUARD_BATTLE_SETUP_H
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