2017-10-13 03:05:36 +00:00
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#ifndef GUARD_MENU_HELPERS_H
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#define GUARD_MENU_HELPERS_H
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2018-02-07 06:07:42 +00:00
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#include "task.h"
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2018-08-15 04:56:11 +00:00
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#include "window.h"
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2018-02-07 06:07:42 +00:00
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2019-10-17 23:22:03 +00:00
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#define MENU_L_PRESSED 1
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#define MENU_R_PRESSED 2
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2021-08-21 15:04:28 +00:00
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#define SWAP_LINE_HAS_MARGIN (1 << 7)
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2017-10-13 03:05:36 +00:00
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2017-12-15 23:08:23 +00:00
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struct YesNoFuncTable
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{
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2017-10-22 22:55:07 +00:00
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TaskFunc yesFunc;
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TaskFunc noFunc;
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};
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2017-12-09 20:23:40 +00:00
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void ResetVramOamAndBgCntRegs(void);
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void ResetAllBgsCoordinates(void);
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2018-05-15 18:22:19 +00:00
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void SetVBlankHBlankCallbacksToNull(void);
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void DisplayMessageAndContinueTask(u8 taskId, u8 windowId, u16 arg2, u8 arg3, u8 fontId, u8 textSpeed, const u8 *string, void *taskFunc);
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2017-12-09 20:23:40 +00:00
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bool16 RunTextPrintersRetIsActive(u8 textPrinterId);
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2018-12-31 22:09:45 +00:00
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void DoYesNoFuncWithChoice(u8 taskId, const struct YesNoFuncTable *data);
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2017-12-16 14:10:29 +00:00
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void CreateYesNoMenuWithCallbacks(u8 taskId, const struct WindowTemplate *template, u8 arg2, u8 arg3, u8 arg4, u16 tileStart, u8 palette, const struct YesNoFuncTable *yesNo);
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2018-05-15 18:22:19 +00:00
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bool8 AdjustQuantityAccordingToDPadInput(s16 *arg0, u16 arg1);
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2019-10-17 23:22:03 +00:00
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u8 GetLRKeysPressed(void);
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u8 GetLRKeysPressedAndHeld(void);
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2021-08-03 06:17:01 +00:00
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bool8 IsHoldingItemAllowed(u16 itemId);
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2021-04-22 22:49:54 +00:00
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bool8 IsWritingMailAllowed(u16 itemId);
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2020-05-14 08:37:09 +00:00
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bool8 MenuHelpers_LinkSomething(void);
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bool8 MenuHelpers_CallLinkSomething(void);
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2021-04-25 16:07:08 +00:00
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void SetItemListPerPageCount(struct ItemSlot *slots, u8 slotsCount, u8 *pageItems, u8 *totalItems, u8 maxPerPage);
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void SetCursorWithinListBounds(u16 *scrollOffset, u16 *cursorPos, u8 maxShownItems, u8 totalItems);
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2021-08-03 06:17:01 +00:00
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void SetCursorScrollWithinListBounds(u16 *scrollOffset, u16 *cursorPos, u8 shownItems, u8 totalItems, u8 maxShownItems);
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2021-04-11 20:23:10 +00:00
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void LoadListMenuSwapLineGfx(void);
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void CreateSwapLineSprites(u8 *spriteIds, u8 count);
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void DestroySwapLineSprites(u8 *spriteIds, u8 count);
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void SetSwapLineSpritesInvisibility(u8 *spriteIds, u8 count, bool8 invisible);
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void UpdateSwapLineSpritesPos(u8 *spriteIds, u8 count, s16 x, u16 y);
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2017-10-13 03:05:36 +00:00
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#endif //GUARD_MENU_HELPERS_H
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