2018-12-24 20:59:05 +00:00
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#ifndef GUARD_FLDEFF_H
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#define GUARD_FLDEFF_H
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// cut
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bool8 SetUpFieldMove_Cut(void);
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bool8 FldEff_UseCutOnGrass(void);
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bool8 FldEff_UseCutOnTree(void);
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bool8 FldEff_CutGrass(void);
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2018-12-28 17:18:23 +00:00
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void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
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void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
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2018-12-24 20:59:05 +00:00
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2020-07-02 08:59:52 +00:00
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extern const struct SpritePalette gSpritePalette_CutGrass;
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2019-04-02 00:30:41 +00:00
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extern struct MapPosition gPlayerFacingPosition;
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2018-12-24 20:59:05 +00:00
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// escalator
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2020-06-19 23:58:56 +00:00
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void StartEscalator(bool8 var);
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void StopEscalator(void);
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bool8 IsEscalatorMoving(void);
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2018-12-24 20:59:05 +00:00
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// soft-boiled
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bool8 SetUpFieldMove_SoftBoiled(void);
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2019-10-17 23:22:03 +00:00
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void Task_TryUseSoftboiledOnPartyMon(u8 taskId);
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void ChooseMonForSoftboiled(u8 taskId);
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2018-12-24 20:59:05 +00:00
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// flash
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bool8 SetUpFieldMove_Flash(void);
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2019-09-10 17:40:28 +00:00
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void CB2_DoChangeMap(void);
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2018-12-24 20:59:05 +00:00
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bool8 GetMapPairFadeToType(u8 a1, u8 a2);
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bool8 GetMapPairFadeFromType(u8 a1, u8 a2);
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// strength
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bool8 SetUpFieldMove_Strength(void);
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2020-07-02 08:59:52 +00:00
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bool8 FldEff_UseStrength(void);
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2018-12-24 20:59:05 +00:00
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// sweet scent
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bool8 SetUpFieldMove_SweetScent(void);
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bool8 FldEff_SweetScent(void);
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// teleport
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bool8 SetUpFieldMove_Teleport(void);
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bool8 FldEff_UseTeleport(void);
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// dig
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bool8 SetUpFieldMove_Dig(void);
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bool8 FldEff_UseDig(void);
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// rock smash
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bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId);
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2020-06-19 23:58:56 +00:00
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u8 CreateFieldMoveTask(void);
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2018-12-24 20:59:05 +00:00
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bool8 SetUpFieldMove_RockSmash(void);
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bool8 FldEff_UseRockSmash(void);
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#endif // GUARD_FLDEFF_H
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