2017-09-28 15:38:07 +00:00
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#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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2017-09-05 07:41:48 +00:00
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2018-06-17 14:48:58 +00:00
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// return values for BattleAI_ChooseMoveOrAction
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// 0 - 3 are move idx
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#define AI_CHOICE_FLEE 4
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#define AI_CHOICE_WATCH 5
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2017-09-05 07:41:48 +00:00
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void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
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void BattleAI_SetupAIData(u8 defaultScoreMoves);
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u8 BattleAI_ChooseMoveOrAction(void);
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2018-06-17 14:48:58 +00:00
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void ClearBattlerMoveHistory(u8 battlerId);
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void RecordAbilityBattle(u8 battlerId, u8 abilityId);
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void ClearBattlerAbilityHistory(u8 battlerId);
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void RecordItemEffectBattle(u8 battlerId, u8 itemEffect);
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void ClearBattlerItemEffectHistory(u8 battlerId);
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2017-09-05 07:41:48 +00:00
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2017-09-28 15:38:07 +00:00
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#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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