pokeemerald/include/battle_pike.h

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2018-11-12 13:35:56 +00:00
#ifndef GUARD_BATTLE_PIKE_H
#define GUARD_BATTLE_PIKE_H
void CallBattlePikeFunction(void);
u8 GetBattlePikeWildMonHeaderId(void);
bool32 TryGenerateBattlePikeWildMon(bool8 checkKeenEyeIntimidate);
bool8 InBattlePike(void);
#endif // GUARD_BATTLE_PIKE_H