pokeemerald/include/battle_factory.h

13 lines
394 B
C
Raw Normal View History

#ifndef GUARD_BATTLE_FACTORY_H
#define GUARD_BATTLE_FACTORY_H
2018-11-11 15:44:27 +00:00
void CallBattleFactoryFunction(void);
bool8 sub_81A6BF4(void);
u8 GetFactoryMonFixedIV(u8 arg0, u8 arg1);
void FillFactoryBrainParty(void);
u8 sub_81A6F70(u8 battleMode, u8 lvlMode);
u32 GetAiScriptsInBattleFactory(void);
void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot);
2018-11-11 23:46:02 +00:00
#endif // GUARD_BATTLE_FACTORY_H