2017-09-01 17:43:26 +00:00
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#include "global.h"
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2017-09-01 21:40:13 +00:00
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#include "sprite.h"
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2017-09-01 22:21:11 +00:00
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#include "main.h"
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2017-09-01 17:43:26 +00:00
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2017-09-01 23:42:44 +00:00
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#define MAX_SPRITE_COPY_REQUESTS 64
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2017-09-01 22:09:46 +00:00
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#define OAM_MATRIX_COUNT 32
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2017-09-01 23:42:44 +00:00
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#define SET_SPRITE_TILE_RANGE(index, start, count) \
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{ \
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sSpriteTileRanges[index * 2] = start; \
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(sSpriteTileRanges + 1)[index * 2] = count; \
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}
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#define ALLOC_SPRITE_TILE(n) \
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{ \
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gSpriteTileAllocBitmap[(n) / 8] |= (1 << ((n) % 8)); \
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}
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#define FREE_SPRITE_TILE(n) \
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{ \
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gSpriteTileAllocBitmap[(n) / 8] &= ~(1 << ((n) % 8)); \
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}
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#define SPRITE_TILE_IS_ALLOCATED(n) ((gSpriteTileAllocBitmap[(n) / 8] >> ((n) % 8)) & 1)
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2017-09-01 22:09:46 +00:00
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struct SpriteCopyRequest
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{
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const u8 *src;
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u8 *dest;
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u16 size;
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};
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2017-09-01 22:21:11 +00:00
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// this file's functions
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void UpdateOamCoords(void);
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void BuildSpritePriorities(void);
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void SortSprites(void);
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void CopyMatricesToOamBuffer(void);
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void AddSpritesToOamBuffer(void);
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u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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void ClearSpriteCopyRequests(void);
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void ResetOamMatrices(void);
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void ResetSprite(struct Sprite *sprite);
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s16 AllocSpriteTiles(u16 tileCount);
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void RequestSpriteFrameImageCopy(u16 index, u16 tileNum, const struct SpriteFrameImage *images);
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void ResetAllSprites(void);
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void BeginAnim(struct Sprite *sprite);
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void ContinueAnim(struct Sprite *sprite);
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void AnimCmd_frame(struct Sprite *sprite);
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void AnimCmd_end(struct Sprite *sprite);
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void AnimCmd_jump(struct Sprite *sprite);
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void AnimCmd_loop(struct Sprite *sprite);
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void BeginAnimLoop(struct Sprite *sprite);
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void ContinueAnimLoop(struct Sprite *sprite);
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void JumpToTopOfAnimLoop(struct Sprite *sprite);
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void BeginAffineAnim(struct Sprite *sprite);
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void ContinueAffineAnim(struct Sprite *sprite);
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void AffineAnimDelay(u8 matrixNum, struct Sprite *sprite);
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void AffineAnimCmd_loop(u8 matrixNum, struct Sprite *sprite);
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void BeginAffineAnimLoop(u8 matrixNum, struct Sprite *sprite);
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void ContinueAffineAnimLoop(u8 matrixNum, struct Sprite *sprite);
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void JumpToTopOfAffineAnimLoop(u8 matrixNum, struct Sprite *sprite);
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void AffineAnimCmd_jump(u8 matrixNum, struct Sprite *sprite);
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void AffineAnimCmd_end(u8 matrixNum, struct Sprite *sprite);
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void AffineAnimCmd_frame(u8 matrixNum, struct Sprite *sprite);
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void CopyOamMatrix(u8 destMatrixIndex, struct OamMatrix *srcMatrix);
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u8 GetSpriteMatrixNum(struct Sprite *sprite);
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void SetSpriteOamFlipBits(struct Sprite *sprite, u8 hFlip, u8 vFlip);
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void AffineAnimStateRestartAnim(u8 matrixNum);
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void AffineAnimStateStartAnim(u8 matrixNum, u8 animNum);
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void AffineAnimStateReset(u8 matrixNum);
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void ApplyAffineAnimFrameAbsolute(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd);
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void DecrementAnimDelayCounter(struct Sprite *sprite);
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bool8 DecrementAffineAnimDelayCounter(struct Sprite *sprite, u8 matrixNum);
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void ApplyAffineAnimFrameRelativeAndUpdateMatrix(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd);
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s16 ConvertScaleParam(s16 scale);
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void GetAffineAnimFrame(u8 matrixNum, struct Sprite *sprite, struct AffineAnimFrameCmd *frameCmd);
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void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd);
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void ResetAffineAnimData(void);
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u8 IndexOfSpriteTileTag(u16 tag);
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void AllocSpriteTileRange(u16 tag, u16 start, u16 count);
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void DoLoadSpritePalette(const u16 *src, u16 paletteOffset);
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2017-09-01 23:42:44 +00:00
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void obj_update_pos2(struct Sprite* sprite, s16 arg1, s16 arg2);
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typedef void (*AnimFunc)(struct Sprite *);
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typedef void (*AnimCmdFunc)(struct Sprite *);
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typedef void (*AffineAnimCmdFunc)(u8 matrixNum, struct Sprite *);
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extern struct AffineAnimState sAffineAnimStates[OAM_MATRIX_COUNT];
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2017-09-01 22:21:11 +00:00
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2017-09-01 22:09:46 +00:00
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EWRAM_DATA struct Sprite gSprites[MAX_SPRITES + 1] = {0};
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EWRAM_DATA u16 gSpritePriorities[MAX_SPRITES] = {0};
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EWRAM_DATA u8 gSpriteOrder[MAX_SPRITES] = {0};
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EWRAM_DATA bool8 gShouldProcessSpriteCopyRequests = 0;
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EWRAM_DATA u8 gSpriteCopyRequestCount = 0;
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EWRAM_DATA struct SpriteCopyRequest gSpriteCopyRequests[MAX_SPRITES] = {0};
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EWRAM_DATA u8 gOamLimit = 0;
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EWRAM_DATA u16 gReservedSpriteTileCount = 0;
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EWRAM_DATA u8 gSpriteTileAllocBitmap[128] = {0};
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EWRAM_DATA s16 gSpriteCoordOffsetX = 0;
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EWRAM_DATA s16 gSpriteCoordOffsetY = 0;
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EWRAM_DATA struct OamMatrix gOamMatrices[OAM_MATRIX_COUNT] = {0};
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EWRAM_DATA bool8 gAffineAnimsDisabled = 0;
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2017-09-01 22:21:11 +00:00
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2017-09-01 23:42:44 +00:00
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extern const struct OamData gDummyOamData;
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extern const struct SpriteTemplate gDummySpriteTemplate;
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extern const struct Sprite sDummySprite;
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extern const u8 sCenterToCornerVecTable[3][4][2];
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extern const AnimFunc sAnimFuncs[];
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extern const AnimFunc sAffineAnimFuncs[];
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extern const AnimCmdFunc sAnimCmdFuncs[];
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extern const AffineAnimCmdFunc sAffineAnimCmdFuncs[];
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2017-09-01 22:21:11 +00:00
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void ResetSpriteData(void)
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{
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ResetOamRange(0, 128);
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ResetAllSprites();
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ClearSpriteCopyRequests();
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ResetAffineAnimData();
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FreeSpriteTileRanges();
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gOamLimit = 64;
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gReservedSpriteTileCount = 0;
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AllocSpriteTiles(0);
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gSpriteCoordOffsetX = 0;
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gSpriteCoordOffsetY = 0;
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}
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void AnimateSprites(void)
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{
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u8 i;
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for (i = 0; i < MAX_SPRITES; i++)
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{
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struct Sprite *sprite = &gSprites[i];
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if (sprite->inUse)
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{
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sprite->callback(sprite);
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if (sprite->inUse)
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AnimateSprite(sprite);
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}
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}
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}
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void BuildOamBuffer(void)
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{
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u8 temp;
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UpdateOamCoords();
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BuildSpritePriorities();
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SortSprites();
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temp = gMain.oamLoadDisabled;
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gMain.oamLoadDisabled = TRUE;
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AddSpritesToOamBuffer();
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CopyMatricesToOamBuffer();
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gMain.oamLoadDisabled = temp;
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gShouldProcessSpriteCopyRequests = TRUE;
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}
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void UpdateOamCoords(void)
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{
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u8 i;
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for (i = 0; i < MAX_SPRITES; i++)
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{
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struct Sprite *sprite = &gSprites[i];
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if (sprite->inUse && !sprite->invisible)
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{
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if (sprite->coordOffsetEnabled)
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{
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sprite->oam.x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
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sprite->oam.y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
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}
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else
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{
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sprite->oam.x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
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sprite->oam.y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
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}
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}
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}
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}
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void BuildSpritePriorities(void)
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{
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u16 i;
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for (i = 0; i < MAX_SPRITES; i++)
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{
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struct Sprite *sprite = &gSprites[i];
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u16 priority = sprite->subpriority | (sprite->oam.priority << 8);
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gSpritePriorities[i] = priority;
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}
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}
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void SortSprites(void)
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{
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u8 i;
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for (i = 1; i < MAX_SPRITES; i++)
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{
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u8 j = i;
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struct Sprite *sprite1 = &gSprites[gSpriteOrder[i - 1]];
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struct Sprite *sprite2 = &gSprites[gSpriteOrder[i]];
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u16 sprite1Priority = gSpritePriorities[gSpriteOrder[i - 1]];
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u16 sprite2Priority = gSpritePriorities[gSpriteOrder[i]];
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s16 sprite1Y = sprite1->oam.y;
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s16 sprite2Y = sprite2->oam.y;
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if (sprite1Y >= DISPLAY_HEIGHT)
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sprite1Y = sprite1Y - 256;
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if (sprite2Y >= DISPLAY_HEIGHT)
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sprite2Y = sprite2Y - 256;
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if (sprite1->oam.affineMode == ST_OAM_AFFINE_DOUBLE
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&& sprite1->oam.size == 3)
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{
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u32 shape = sprite1->oam.shape;
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if (shape == ST_OAM_SQUARE || shape == 2)
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{
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if (sprite1Y > 128)
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sprite1Y = sprite1Y - 256;
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}
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}
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if (sprite2->oam.affineMode == ST_OAM_AFFINE_DOUBLE
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&& sprite2->oam.size == 3)
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{
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u32 shape = sprite2->oam.shape;
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if (shape == ST_OAM_SQUARE || shape == ST_OAM_V_RECTANGLE)
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{
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if (sprite2Y > 128)
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sprite2Y = sprite2Y - 256;
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}
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}
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while (j > 0
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&& ((sprite1Priority > sprite2Priority)
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|| (sprite1Priority == sprite2Priority && sprite1Y < sprite2Y)))
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{
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u8 temp = gSpriteOrder[j];
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gSpriteOrder[j] = gSpriteOrder[j - 1];
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gSpriteOrder[j - 1] = temp;
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// UB: If j equals 1, then j-- makes j equal 0.
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// Then, gSpriteOrder[-1] gets accessed below.
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// Although this doesn't result in a bug in the ROM,
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// the behavior is undefined.
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j--;
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sprite1 = &gSprites[gSpriteOrder[j - 1]];
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sprite2 = &gSprites[gSpriteOrder[j]];
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sprite1Priority = gSpritePriorities[gSpriteOrder[j - 1]];
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sprite2Priority = gSpritePriorities[gSpriteOrder[j]];
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sprite1Y = sprite1->oam.y;
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sprite2Y = sprite2->oam.y;
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if (sprite1Y >= DISPLAY_HEIGHT)
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sprite1Y = sprite1Y - 256;
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if (sprite2Y >= DISPLAY_HEIGHT)
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sprite2Y = sprite2Y - 256;
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if (sprite1->oam.affineMode == ST_OAM_AFFINE_DOUBLE
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&& sprite1->oam.size == 3)
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{
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u32 shape = sprite1->oam.shape;
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if (shape == ST_OAM_SQUARE || shape == ST_OAM_V_RECTANGLE)
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{
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if (sprite1Y > 128)
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sprite1Y = sprite1Y - 256;
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}
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}
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if (sprite2->oam.affineMode == ST_OAM_AFFINE_DOUBLE
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&& sprite2->oam.size == 3)
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{
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u32 shape = sprite2->oam.shape;
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if (shape == ST_OAM_SQUARE || shape == ST_OAM_V_RECTANGLE)
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{
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if (sprite2Y > 128)
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sprite2Y = sprite2Y - 256;
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}
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}
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}
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}
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}
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void CopyMatricesToOamBuffer(void)
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{
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u8 i;
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for (i = 0; i < OAM_MATRIX_COUNT; i++)
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{
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u32 base = 4 * i;
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gMain.oamBuffer[base + 0].affineParam = gOamMatrices[i].a;
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gMain.oamBuffer[base + 1].affineParam = gOamMatrices[i].b;
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gMain.oamBuffer[base + 2].affineParam = gOamMatrices[i].c;
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gMain.oamBuffer[base + 3].affineParam = gOamMatrices[i].d;
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}
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}
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2017-09-01 23:42:44 +00:00
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void AddSpritesToOamBuffer(void)
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{
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u8 i = 0;
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u8 oamIndex = 0;
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while (i < MAX_SPRITES)
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{
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struct Sprite *sprite = &gSprites[gSpriteOrder[i]];
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if (sprite->inUse && !sprite->invisible && AddSpriteToOamBuffer(sprite, &oamIndex))
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return;
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i++;
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}
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while (oamIndex < gOamLimit)
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{
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gMain.oamBuffer[oamIndex] = gDummyOamData;
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oamIndex++;
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}
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}
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u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
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{
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u8 i;
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for (i = 0; i < MAX_SPRITES; i++)
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if (!gSprites[i].inUse)
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return CreateSpriteAt(i, template, x, y, subpriority);
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return MAX_SPRITES;
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}
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u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
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{
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s16 i;
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for (i = MAX_SPRITES - 1; i > -1; i--)
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if (!gSprites[i].inUse)
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return CreateSpriteAt(i, template, x, y, subpriority);
|
|
|
|
|
|
|
|
return MAX_SPRITES;
|
|
|
|
}
|
|
|
|
|
|
|
|
u8 CreateInvisibleSprite(void (*callback)(struct Sprite *))
|
|
|
|
{
|
|
|
|
u8 index = CreateSprite(&gDummySpriteTemplate, 0, 0, 31);
|
|
|
|
|
|
|
|
if (index == MAX_SPRITES)
|
|
|
|
{
|
|
|
|
return MAX_SPRITES;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gSprites[index].invisible = TRUE;
|
|
|
|
gSprites[index].callback = callback;
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
|
|
|
|
{
|
|
|
|
struct Sprite *sprite = &gSprites[index];
|
|
|
|
|
|
|
|
ResetSprite(sprite);
|
|
|
|
|
|
|
|
sprite->inUse = TRUE;
|
|
|
|
sprite->animBeginning = TRUE;
|
|
|
|
sprite->affineAnimBeginning = TRUE;
|
|
|
|
sprite->usingSheet = TRUE;
|
|
|
|
|
|
|
|
sprite->subpriority = subpriority;
|
|
|
|
sprite->oam = *template->oam;
|
|
|
|
sprite->anims = template->anims;
|
|
|
|
sprite->affineAnims = template->affineAnims;
|
|
|
|
sprite->template = template;
|
|
|
|
sprite->callback = template->callback;
|
|
|
|
sprite->pos1.x = x;
|
|
|
|
sprite->pos1.y = y;
|
|
|
|
|
|
|
|
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
|
|
|
|
|
|
|
|
if (template->tileTag == 0xFFFF)
|
|
|
|
{
|
|
|
|
s16 tileNum;
|
|
|
|
sprite->images = template->images;
|
|
|
|
tileNum = AllocSpriteTiles((u8)(sprite->images->size / TILE_SIZE_4BPP));
|
|
|
|
if (tileNum == -1)
|
|
|
|
{
|
|
|
|
ResetSprite(sprite);
|
|
|
|
return MAX_SPRITES;
|
|
|
|
}
|
|
|
|
sprite->oam.tileNum = tileNum;
|
|
|
|
sprite->usingSheet = FALSE;
|
|
|
|
sprite->sheetTileStart = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->sheetTileStart = GetSpriteTileStartByTag(template->tileTag);
|
|
|
|
SetSpriteSheetFrameTileNum(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
|
|
|
|
InitSpriteAffineAnim(sprite);
|
|
|
|
|
|
|
|
if (template->paletteTag != 0xFFFF)
|
|
|
|
sprite->oam.paletteNum = IndexOfSpritePaletteTag(template->paletteTag);
|
|
|
|
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
|
|
|
|
u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
|
|
|
|
{
|
|
|
|
u8 i;
|
|
|
|
|
|
|
|
for (i = 0; i < MAX_SPRITES; i++)
|
|
|
|
{
|
|
|
|
struct Sprite *sprite = &gSprites[i];
|
|
|
|
|
|
|
|
if (!gSprites[i].inUse)
|
|
|
|
{
|
|
|
|
u8 index = CreateSpriteAt(i, template, x, y, subpriority);
|
|
|
|
|
|
|
|
if (index == MAX_SPRITES)
|
|
|
|
return MAX_SPRITES;
|
|
|
|
|
|
|
|
gSprites[i].callback(sprite);
|
|
|
|
|
|
|
|
if (gSprites[i].inUse)
|
|
|
|
AnimateSprite(sprite);
|
|
|
|
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return MAX_SPRITES;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DestroySprite(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->inUse)
|
|
|
|
{
|
|
|
|
if (!sprite->usingSheet)
|
|
|
|
{
|
|
|
|
u16 i;
|
|
|
|
u16 tileEnd = (sprite->images->size / TILE_SIZE_4BPP) + sprite->oam.tileNum;
|
|
|
|
for (i = sprite->oam.tileNum; i < tileEnd; i++)
|
|
|
|
FREE_SPRITE_TILE(i);
|
|
|
|
}
|
|
|
|
ResetSprite(sprite);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ResetOamRange(u8 a, u8 b)
|
|
|
|
{
|
|
|
|
u8 i;
|
|
|
|
|
|
|
|
for (i = a; i < b; i++)
|
|
|
|
{
|
|
|
|
struct OamData *oamBuffer = gMain.oamBuffer;
|
|
|
|
oamBuffer[i] = *(struct OamData *)&gDummyOamData;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LoadOam(void)
|
|
|
|
{
|
|
|
|
if (!gMain.oamLoadDisabled)
|
|
|
|
CpuCopy32(gMain.oamBuffer, (void *)OAM, sizeof(gMain.oamBuffer));
|
|
|
|
}
|
|
|
|
|
|
|
|
void ClearSpriteCopyRequests(void)
|
|
|
|
{
|
|
|
|
u8 i;
|
|
|
|
|
|
|
|
gShouldProcessSpriteCopyRequests = FALSE;
|
|
|
|
gSpriteCopyRequestCount = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < MAX_SPRITE_COPY_REQUESTS; i++)
|
|
|
|
{
|
|
|
|
gSpriteCopyRequests[i].src = 0;
|
|
|
|
gSpriteCopyRequests[i].dest = 0;
|
|
|
|
gSpriteCopyRequests[i].size = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ResetOamMatrices(void)
|
|
|
|
{
|
|
|
|
u8 i;
|
|
|
|
for (i = 0; i < OAM_MATRIX_COUNT; i++)
|
|
|
|
{
|
|
|
|
// set to identity matrix
|
|
|
|
gOamMatrices[i].a = 0x0100;
|
|
|
|
gOamMatrices[i].b = 0x0000;
|
|
|
|
gOamMatrices[i].c = 0x0000;
|
|
|
|
gOamMatrices[i].d = 0x0100;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d)
|
|
|
|
{
|
|
|
|
gOamMatrices[matrixNum].a = a;
|
|
|
|
gOamMatrices[matrixNum].b = b;
|
|
|
|
gOamMatrices[matrixNum].c = c;
|
|
|
|
gOamMatrices[matrixNum].d = d;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ResetSprite(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
*sprite = sDummySprite;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode)
|
|
|
|
{
|
|
|
|
u8 x = sCenterToCornerVecTable[shape][size][0];
|
|
|
|
u8 y = sCenterToCornerVecTable[shape][size][1];
|
|
|
|
|
|
|
|
if (affineMode & ST_OAM_AFFINE_DOUBLE_MASK)
|
|
|
|
{
|
|
|
|
x *= 2;
|
|
|
|
y *= 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->centerToCornerVecX = x;
|
|
|
|
sprite->centerToCornerVecY = y;
|
|
|
|
}
|
|
|
|
|
|
|
|
s16 AllocSpriteTiles(u16 tileCount)
|
|
|
|
{
|
|
|
|
u16 i;
|
|
|
|
s16 start;
|
|
|
|
u16 numTilesFound;
|
|
|
|
|
|
|
|
if (tileCount == 0)
|
|
|
|
{
|
|
|
|
// Free all unreserved tiles if the tile count is 0.
|
|
|
|
for (i = gReservedSpriteTileCount; i < TOTAL_OBJ_TILE_COUNT; i++)
|
|
|
|
FREE_SPRITE_TILE(i);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
i = gReservedSpriteTileCount;
|
|
|
|
|
|
|
|
for (;;)
|
|
|
|
{
|
|
|
|
while (SPRITE_TILE_IS_ALLOCATED(i))
|
|
|
|
{
|
|
|
|
i++;
|
|
|
|
|
|
|
|
if (i == TOTAL_OBJ_TILE_COUNT)
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
start = i;
|
|
|
|
numTilesFound = 1;
|
|
|
|
|
|
|
|
while (numTilesFound != tileCount)
|
|
|
|
{
|
|
|
|
i++;
|
|
|
|
|
|
|
|
if (i == TOTAL_OBJ_TILE_COUNT)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
if (!SPRITE_TILE_IS_ALLOCATED(i))
|
|
|
|
numTilesFound++;
|
|
|
|
else
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (numTilesFound == tileCount)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = start; i < tileCount + start; i++)
|
|
|
|
ALLOC_SPRITE_TILE(i);
|
|
|
|
|
|
|
|
return start;
|
|
|
|
}
|
|
|
|
|
|
|
|
u8 SpriteTileAllocBitmapOp(u16 bit, u8 op)
|
|
|
|
{
|
|
|
|
u8 index = bit / 8;
|
|
|
|
u8 shift = bit % 8;
|
|
|
|
u8 val = bit % 8;
|
|
|
|
u8 retVal = 0;
|
|
|
|
|
|
|
|
if (op == 0)
|
|
|
|
{
|
|
|
|
val = ~(1 << val);
|
|
|
|
gSpriteTileAllocBitmap[index] &= val;
|
|
|
|
}
|
|
|
|
else if (op == 1)
|
|
|
|
{
|
|
|
|
val = (1 << val);
|
|
|
|
gSpriteTileAllocBitmap[index] |= val;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
retVal = 1 << shift;
|
|
|
|
retVal &= gSpriteTileAllocBitmap[index];
|
|
|
|
}
|
|
|
|
|
|
|
|
return retVal;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteCallbackDummy(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProcessSpriteCopyRequests(void)
|
|
|
|
{
|
|
|
|
if (gShouldProcessSpriteCopyRequests)
|
|
|
|
{
|
|
|
|
u8 i = 0;
|
|
|
|
|
|
|
|
while (gSpriteCopyRequestCount > 0)
|
|
|
|
{
|
|
|
|
CpuCopy16(gSpriteCopyRequests[i].src, gSpriteCopyRequests[i].dest, gSpriteCopyRequests[i].size);
|
|
|
|
gSpriteCopyRequestCount--;
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
gShouldProcessSpriteCopyRequests = FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RequestSpriteFrameImageCopy(u16 index, u16 tileNum, const struct SpriteFrameImage *images)
|
|
|
|
{
|
|
|
|
if (gSpriteCopyRequestCount < MAX_SPRITE_COPY_REQUESTS)
|
|
|
|
{
|
|
|
|
gSpriteCopyRequests[gSpriteCopyRequestCount].src = images[index].data;
|
|
|
|
gSpriteCopyRequests[gSpriteCopyRequestCount].dest = (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileNum;
|
|
|
|
gSpriteCopyRequests[gSpriteCopyRequestCount].size = images[index].size;
|
|
|
|
gSpriteCopyRequestCount++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RequestSpriteCopy(const u8 *src, u8 *dest, u16 size)
|
|
|
|
{
|
|
|
|
if (gSpriteCopyRequestCount < MAX_SPRITE_COPY_REQUESTS)
|
|
|
|
{
|
|
|
|
gSpriteCopyRequests[gSpriteCopyRequestCount].src = src;
|
|
|
|
gSpriteCopyRequests[gSpriteCopyRequestCount].dest = dest;
|
|
|
|
gSpriteCopyRequests[gSpriteCopyRequestCount].size = size;
|
|
|
|
gSpriteCopyRequestCount++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CopyFromSprites(u8 *dest)
|
|
|
|
{
|
|
|
|
u32 i;
|
|
|
|
u8 *src = (u8 *)gSprites;
|
|
|
|
for (i = 0; i < sizeof(struct Sprite) * MAX_SPRITES; i++)
|
|
|
|
{
|
|
|
|
*dest = *src;
|
|
|
|
dest++;
|
|
|
|
src++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CopyToSprites(u8 *src)
|
|
|
|
{
|
|
|
|
u32 i;
|
|
|
|
u8 *dest = (u8 *)gSprites;
|
|
|
|
for (i = 0; i < sizeof(struct Sprite) * MAX_SPRITES; i++)
|
|
|
|
{
|
|
|
|
*dest = *src;
|
|
|
|
src++;
|
|
|
|
dest++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ResetAllSprites(void)
|
|
|
|
{
|
|
|
|
u8 i;
|
|
|
|
|
|
|
|
for (i = 0; i < MAX_SPRITES; i++)
|
|
|
|
{
|
|
|
|
ResetSprite(&gSprites[i]);
|
|
|
|
gSpriteOrder[i] = i;
|
|
|
|
}
|
|
|
|
|
|
|
|
ResetSprite(&gSprites[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FreeSpriteTiles(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->template->tileTag != 0xFFFF)
|
|
|
|
FreeSpriteTilesByTag(sprite->template->tileTag);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FreeSpritePalette(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
FreeSpritePaletteByTag(sprite->template->paletteTag);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FreeSpriteOamMatrix(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
|
|
|
|
{
|
|
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void DestroySpriteAndFreeResources(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
FreeSpriteTiles(sprite);
|
|
|
|
FreeSpritePalette(sprite);
|
|
|
|
FreeSpriteOamMatrix(sprite);
|
|
|
|
DestroySprite(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimateSprite(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sAnimFuncs[sprite->animBeginning](sprite);
|
|
|
|
|
|
|
|
if (!gAffineAnimsDisabled)
|
|
|
|
sAffineAnimFuncs[sprite->affineAnimBeginning](sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
void BeginAnim(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
s16 imageValue;
|
|
|
|
u8 duration;
|
|
|
|
u8 hFlip;
|
|
|
|
u8 vFlip;
|
|
|
|
|
|
|
|
sprite->animCmdIndex = 0;
|
|
|
|
sprite->animEnded = FALSE;
|
|
|
|
sprite->animLoopCounter = 0;
|
|
|
|
imageValue = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue;
|
|
|
|
|
|
|
|
if (imageValue != -1)
|
|
|
|
{
|
|
|
|
sprite->animBeginning = FALSE;
|
|
|
|
duration = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration;
|
|
|
|
hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip;
|
|
|
|
vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip;
|
|
|
|
|
|
|
|
if (duration)
|
|
|
|
duration--;
|
|
|
|
|
|
|
|
sprite->animDelayCounter = duration;
|
|
|
|
|
|
|
|
if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK))
|
|
|
|
SetSpriteOamFlipBits(sprite, hFlip, vFlip);
|
|
|
|
|
|
|
|
if (sprite->usingSheet)
|
|
|
|
sprite->oam.tileNum = sprite->sheetTileStart + imageValue;
|
|
|
|
else
|
|
|
|
RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ContinueAnim(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->animDelayCounter)
|
|
|
|
{
|
|
|
|
u8 hFlip;
|
|
|
|
u8 vFlip;
|
|
|
|
DecrementAnimDelayCounter(sprite);
|
|
|
|
hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip;
|
|
|
|
vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip;
|
|
|
|
if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK))
|
|
|
|
SetSpriteOamFlipBits(sprite, hFlip, vFlip);
|
|
|
|
}
|
|
|
|
else if (!sprite->animPaused)
|
|
|
|
{
|
|
|
|
s16 type;
|
|
|
|
s16 funcIndex;
|
|
|
|
sprite->animCmdIndex++;
|
|
|
|
type = sprite->anims[sprite->animNum][sprite->animCmdIndex].type;
|
|
|
|
funcIndex = 3;
|
|
|
|
if (type < 0)
|
|
|
|
funcIndex = type + 3;
|
|
|
|
sAnimCmdFuncs[funcIndex](sprite);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimCmd_frame(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
s16 imageValue;
|
|
|
|
u8 duration;
|
|
|
|
u8 hFlip;
|
|
|
|
u8 vFlip;
|
|
|
|
|
|
|
|
imageValue = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue;
|
|
|
|
duration = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration;
|
|
|
|
hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip;
|
|
|
|
vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip;
|
|
|
|
|
|
|
|
if (duration)
|
|
|
|
duration--;
|
|
|
|
|
|
|
|
sprite->animDelayCounter = duration;
|
|
|
|
|
|
|
|
if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK))
|
|
|
|
SetSpriteOamFlipBits(sprite, hFlip, vFlip);
|
|
|
|
|
|
|
|
if (sprite->usingSheet)
|
|
|
|
sprite->oam.tileNum = sprite->sheetTileStart + imageValue;
|
|
|
|
else
|
|
|
|
RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimCmd_end(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->animCmdIndex--;
|
|
|
|
sprite->animEnded = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimCmd_jump(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
s16 imageValue;
|
|
|
|
u8 duration;
|
|
|
|
u8 hFlip;
|
|
|
|
u8 vFlip;
|
|
|
|
|
|
|
|
sprite->animCmdIndex = sprite->anims[sprite->animNum][sprite->animCmdIndex].jump.target;
|
|
|
|
|
|
|
|
imageValue = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue;
|
|
|
|
duration = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration;
|
|
|
|
hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip;
|
|
|
|
vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip;
|
|
|
|
|
|
|
|
if (duration)
|
|
|
|
duration--;
|
|
|
|
|
|
|
|
sprite->animDelayCounter = duration;
|
|
|
|
|
|
|
|
if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK))
|
|
|
|
SetSpriteOamFlipBits(sprite, hFlip, vFlip);
|
|
|
|
|
|
|
|
if (sprite->usingSheet)
|
|
|
|
sprite->oam.tileNum = sprite->sheetTileStart + imageValue;
|
|
|
|
else
|
|
|
|
RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimCmd_loop(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->animLoopCounter)
|
|
|
|
ContinueAnimLoop(sprite);
|
|
|
|
else
|
|
|
|
BeginAnimLoop(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
void BeginAnimLoop(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->animLoopCounter = sprite->anims[sprite->animNum][sprite->animCmdIndex].loop.count;
|
|
|
|
JumpToTopOfAnimLoop(sprite);
|
|
|
|
ContinueAnim(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ContinueAnimLoop(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->animLoopCounter--;
|
|
|
|
JumpToTopOfAnimLoop(sprite);
|
|
|
|
ContinueAnim(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
void JumpToTopOfAnimLoop(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->animLoopCounter)
|
|
|
|
{
|
|
|
|
sprite->animCmdIndex--;
|
|
|
|
|
|
|
|
while (sprite->anims[sprite->animNum][sprite->animCmdIndex - 1].type != -3)
|
|
|
|
{
|
|
|
|
if (sprite->animCmdIndex == 0)
|
|
|
|
break;
|
|
|
|
sprite->animCmdIndex--;
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->animCmdIndex--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void BeginAffineAnim(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if ((sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) && sprite->affineAnims[0][0].type != 32767)
|
|
|
|
{
|
|
|
|
struct AffineAnimFrameCmd frameCmd;
|
|
|
|
u8 matrixNum = GetSpriteMatrixNum(sprite);
|
|
|
|
AffineAnimStateRestartAnim(matrixNum);
|
|
|
|
GetAffineAnimFrame(matrixNum, sprite, &frameCmd);
|
|
|
|
sprite->affineAnimBeginning = FALSE;
|
|
|
|
sprite->affineAnimEnded = FALSE;
|
|
|
|
ApplyAffineAnimFrame(matrixNum, &frameCmd);
|
|
|
|
sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration;
|
|
|
|
if (sprite->flags_f)
|
|
|
|
obj_update_pos2(sprite, sprite->data6, sprite->data7);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ContinueAffineAnim(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
|
|
|
|
{
|
|
|
|
u8 matrixNum = GetSpriteMatrixNum(sprite);
|
|
|
|
|
|
|
|
if (sAffineAnimStates[matrixNum].delayCounter)
|
|
|
|
AffineAnimDelay(matrixNum, sprite);
|
|
|
|
else if (sprite->affineAnimPaused)
|
|
|
|
return;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
s16 type;
|
|
|
|
s16 funcIndex;
|
|
|
|
sAffineAnimStates[matrixNum].animCmdIndex++;
|
|
|
|
type = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].type;
|
|
|
|
funcIndex = 3;
|
|
|
|
if (type >= 32765)
|
|
|
|
funcIndex = type - 32765;
|
|
|
|
sAffineAnimCmdFuncs[funcIndex](matrixNum, sprite);
|
|
|
|
}
|
|
|
|
if (sprite->flags_f)
|
|
|
|
obj_update_pos2(sprite, sprite->data6, sprite->data7);
|
|
|
|
}
|
|
|
|
}
|