pokeemerald/include/mystery_event_script.h

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#ifndef GUARD_MYSTERY_EVENT_SCRIPT_H
#define GUARD_MYSTERY_EVENT_SCRIPT_H
void InitMysteryEventScriptContext(u8 *script);
bool32 RunMysteryEventScriptContextCommand(u32 *script);
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u32 RunMysteryEventScript(u8 *script);
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void SetMysteryEventScriptStatus(u32 val);
u16 GetRecordMixingGift(void);
#endif // GUARD_MYSTERY_EVENT_SCRIPT_H