pokeemerald/include/constants/script_menu.h

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2019-09-18 22:57:25 +00:00
#ifndef GUARD_SCRIPT_MENU_CONSTANTS_H
#define GUARD_SCRIPT_MENU_CONSTANTS_H
#define MULTICHOICE(name) {name, ARRAY_COUNT(name)}
#define MULTICHOICE_B 127
// Multichoice Ids
#define MULTI_0 0
#define MULTI_EXIT 1
#define MULTI_ENTERINFO 2
#define MULTI_CONTEST_INFO 3
#define MULTI_CONTEST_TYPE 4
#define MULTI_DECOR_NO_REGISTRY 5
#define MULTI_DECOR_REGISTRY 6
#define MULTI_7 7 //
#define MULTI_UNUSED_8 8
#define MULTI_UNUSED_9 9
#define MULTI_UNUSED_10 10
#define MULTI_11 11 //
#define MULTI_BIKE 12 //
#define MULTI_STATUS 13 //
#define MULTI_14 14 //
#define MULTI_UNUSED_15 15
#define MULTI_16 16 //
#define MULTI_YESNOINFO 17
#define MULTI_18 18 //
#define MULTI_UNUSED_19 19
#define MULTI_YESNOINFO_2 20
#define MULTI_UNUSED_21 21
#define MULTI_UNUSED_22 22
#define MULTI_23 23 //
#define MULTI_24 24 //
#define MULTI_MECHADOLL1_Q1 25
#define MULTI_MECHADOLL1_Q2 26
#define MULTI_MECHADOLL1_Q3 27
#define MULTI_MECHADOLL2_Q1 28
#define MULTI_MECHADOLL2_Q2 29
#define MULTI_MECHADOLL2_Q3 30
#define MULTI_MECHADOLL3_Q1 31
#define MULTI_MECHADOLL3_Q2 32
#define MULTI_MECHADOLL3_Q3 33
#define MULTI_MECHADOLL4_Q1 34
#define MULTI_MECHADOLL4_Q2 35
#define MULTI_MECHADOLL4_Q3 36
#define MULTI_MECHADOLL5_Q1 37
#define MULTI_MECHADOLL5_Q2 38
#define MULTI_MECHADOLL5_Q3 39
#define MULTI_UNUSED_40 40
#define MULTI_UNUSED_41 41
#define MULTI_VENDING_MACHINE 42
#define MULTI_MACH_BIKE_INFO 43
#define MULTI_ACRO_BIKE_INFO 44
#define MULTI_45 45 //
#define MULTI_46 46 //
#define MULTI_47 47 //used?
#define MULTI_GAME_CORNER_DOLLS 48
#define MULTI_GAME_CORNER_COINS 49
#define MULTI_50 50 //
#define MULTI_UNUSED_51 51
#define MULTI_52 52 //
#define MULTI_53 53 //
#define MULTI_RIGHTLEFT 54
#define MULTI_GAME_CORNER_TMS 55
#define MULTI_56 56 //
#define MULTI_FLOOR 57
#define MULTI_SHARDS_R 58
#define MULTI_SHARDS_Y 59
#define MULTI_SHARDS_RY 60
#define MULTI_SHARDS_B 61
#define MULTI_SHARDS_RB 62
#define MULTI_SHARDS_YB 63
#define MULTI_SHARDS_RYB 64
#define MULTI_SHARDS_G 65
#define MULTI_SHARDS_RG 66
#define MULTI_SHARDS_YG 67
#define MULTI_SHARDS_RYG 68
#define MULTI_SHARDS_BG 69
#define MULTI_SHARDS_RBG 70
#define MULTI_SHARDS_YBG 71
#define MULTI_SHARDS_RYBG 72
#define MULTI_73 73 //
#define MULTI_74 74 //
#define MULTI_75 75 //
#define MULTI_76 76 //
#define MULTI_77 77 //
#define MULTI_78 78 //
#define MULTI_79 79 //
#define MULTI_80 80 //
#define MULTI_81 81 //
#define MULTI_CONTEST_RANK 82
#define MULTI_83 83 //
#define MULTI_84 84 //
#define MULTI_85 85 //
#define MULTI_UNUSED_START_MENU 86
#define MULTI_87 87 //
#define MULTI_TENT 88
#define MULTI_UNUSED_SSTIDAL_1 89 // these 4 replaced by scrollable mulitchoice
#define MULTI_UNUSED_SSTIDAL_2 90
#define MULTI_UNUSED_SSTIDAL_3 91
#define MULTI_UNUSED_SSTIDAL_4 92
#define MULTI_FOSSIL 93 //
#define MULTI_YESNO 94
#define MULTI_95 95 //
#define MULTI_96 96 //
#define MULTI_97 97 //
#define MULTI_98 98 //
#define MULTI_99 99 //
#define MULTI_100 100 //
#define MULTI_101 101 //
#define MULTI_102 102 //
#define MULTI_103 103 //
#define MULTI_104 104 //
#define MULTI_105 105 //
#define MULTI_106 106 //
#define MULTI_107 107 //
#define MULTI_TV_LATI 108
#define MULTI_109 109 //
#define MULTI_110 110 //
#define MULTI_111 111 //
#define MULTI_112 112 //
#define MULTI_TAG_MATCH_TYPE 113
// Std String Ids
#define STDSTRING_COOL 0
#define STDSTRING_BEAUTY 1
#define STDSTRING_CUTE 2
#define STDSTRING_SMART 3
#define STDSTRING_TOUGH 4
#define STDSTRING_NORMAL 5
#define STDSTRING_SUPER 6
#define STDSTRING_HYPER 7
#define STDSTRING_MASTER 8
#define STDSTRING_COOL2 9
#define STDSTRING_BEAUTY2 10
#define STDSTRING_CUTE2 11
#define STDSTRING_SMART2 12
#define STDSTRING_TOUGH2 13
#define STDSTRING_ITEMS 14
#define STDSTRING_KEYITEMS 15
#define STDSTRING_POKEBALLS 16
#define STDSTRING_TMHMS 17
#define STDSTRING_BERRIES 18
#define STDSTRING_SINGLE 19
#define STDSTRING_DOUBLE 20
#define STDSTRING_MULTI 21
#define STDSTRING_MULTI_LINK 22
#define STDSTRING_BATTLE_TOWER 23
#define STDSTRING_BATTLE_DOME 24
#define STDSTRING_BATTLE_FACTORY 25
#define STDSTRING_BATTLE_PALACE 26
#define STDSTRING_BATTLE_ARENA 27
#define STDSTRING_BATTLE_PIKE 28
#define STDSTRING_BATTLE_PYRAMID 29
#endif //GUARD_SCRIPT_MENU_CONSTANTS_H