pokeemerald/include/pokeblock.h

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#ifndef GUARD_POKEBLOCK_H
#define GUARD_POKEBLOCK_H
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#define TAG_POKEBLOCK_GFX 0x39E2
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enum
{
PBLOCK_CLR_BLACK,
PBLOCK_CLR_RED,
PBLOCK_CLR_BLUE,
PBLOCK_CLR_PINK,
PBLOCK_CLR_GREEN,
PBLOCK_CLR_YELLOW
};
enum
{
PBLOCK_COLOR,
PBLOCK_SPICY,
PBLOCK_DRY,
PBLOCK_SWEET,
PBLOCK_BITTER,
PBLOCK_SOUR,
PBLOCK_FEEL,
};
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// use pokeblock
extern u8 gPokeblockMonId;
extern s16 gPokeblockGain;
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void ChooseMonToGivePokeblock(struct Pokeblock *pokeblock, void (*callback)(void));
// pokeblock feed
void CB2_PreparePokeblockFeedScene(void);
// pokeblock
u8 CreatePokeblockCaseSprite(s16 x, s16 y, u8 subpriority);
u8 GetPokeblockData(const struct Pokeblock *pokeblock, u8 dataId);
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void ClearPokeblocks(void);
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s8 GetFirstFreePokeblockSlot(void);
bool32 AddPokeblock(struct Pokeblock *pokeblock);
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u8 GetHighestPokeblocksFlavorLevel(const struct Pokeblock *pokeblock);
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u8 GetPokeblocksFeel(const struct Pokeblock *pokeblock);
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u8 GetPokeblocksFlavor(const struct Pokeblock *pokeblock);
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s16 PokeblockGetGain(u8, const struct Pokeblock *pokeblock);
void PokeblockCopyName(const struct Pokeblock *pokeblock, u8 *dst);
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#endif // GUARD_POKEBLOCK_H