pokeemerald/include/battle_controllers.h

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2017-09-19 22:28:00 +00:00
#ifndef GUARD_BATTLE_CONTROLLERS_H
#define GUARD_BATTLE_CONTROLLERS_H
// rom3.s, emitters
void EmitSetAttributes(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit);
void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void MarkBufferBankForExecution(u8 bank);
#endif // GUARD_BATTLE_CONTROLLERS_H