2017-10-12 07:06:19 +00:00
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#ifndef GUARD_FIELD_SCREEN_EFFECT_H
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#define GUARD_FIELD_SCREEN_EFFECT_H
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2018-12-08 21:05:11 +00:00
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void pal_fill_for_maplights(void);
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void pal_fill_black(void);
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void WarpFadeScreen(void);
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void sub_80AF128(void);
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2019-03-03 07:50:40 +00:00
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void FieldCallback_ReturnToEventScript2(void);
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2018-12-08 21:05:11 +00:00
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void sub_80AF188(void);
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void sub_80AF214(void);
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void sub_80AF2B4(u8 taskId);
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void sub_80AF314(void);
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void mapldr_default(void);
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void sub_80AF3B0(void);
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void sub_80AF3C8(void);
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void sub_80AF3E8(void);
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void sub_80AF40C(void);
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void sub_80AF688(void);
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bool8 sub_80AF6A4(void);
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void sub_80AF6D4(void);
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void sub_80AF6F0(void);
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2018-12-28 21:11:15 +00:00
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void DoWarp(void);
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void DoDiveWarp(void);
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2017-10-12 07:06:19 +00:00
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void sub_80AF79C(void);
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2018-12-28 21:11:15 +00:00
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void DoDoorWarp(void);
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void DoFallWarp(void);
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2018-12-08 21:05:11 +00:00
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void sub_80AF80C(u8 metatileBehavior);
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void sub_80AF828(void);
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void sub_80AF838(void);
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void sub_80AF848(void);
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2019-10-15 09:00:08 +00:00
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void DoMossdeepGymWarp(void);
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2018-12-08 21:05:11 +00:00
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void sub_80AF8B8(void);
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void sub_80AF948(void);
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void sub_80AF9F8(void);
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void sub_80AFC60(void);
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2019-10-11 21:25:07 +00:00
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void AnimateFlash(u8 flashLevel);
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2019-02-07 02:01:29 +00:00
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void WriteBattlePyramidViewScanlineEffectBuffer(void);
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2017-10-12 07:06:19 +00:00
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void sub_80B0244(void);
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2018-12-08 21:05:11 +00:00
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void sub_80B0268(void);
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2019-11-01 07:41:55 +00:00
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void DoOrbEffect(void);
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void FadeOutOrbEffect(void);
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2018-12-08 21:05:11 +00:00
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void sub_80B05B4(void);
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2019-02-08 17:48:51 +00:00
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void WriteFlashScanlineEffectBuffer(u8 flashLevel);
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2019-03-02 03:32:50 +00:00
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bool8 walkrun_is_standing_still(void);
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2017-10-12 07:06:19 +00:00
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#endif // GUARD_FIELD_SCREEN_EFFECT_H
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