pokeemerald/include/field_special_scene.h

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#ifndef GUARD_FIELD_SPECIAL_SCENE_H
#define GUARD_FIELD_SPECIAL_SCENE_H
s16 GetTruckCameraBobbingY(int a1);
s16 GetTruckBoxMovement(int a1);
void Task_Truck1(u8 taskId);
void Task_Truck2(u8 taskId);
void Task_Truck3(u8 taskId);
void Task_HandleTruckSequence(u8 taskId);
void ExecuteTruckSequence(void);
void EndTruckSequence(u8);
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void FieldCB_ShowPortholeView(void);
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#endif // GUARD_FIELD_SPECIAL_SCENE_H