pokeemerald/include/trainer_see.h

31 lines
888 B
C
Raw Normal View History

#ifndef GUARD_TRAINER_SEE_H
#define GUARD_TRAINER_SEE_H
2017-12-01 20:25:13 +00:00
struct ApproachingTrainer
{
u8 objectEventId;
2017-12-18 18:35:50 +00:00
u8 radius; // plus 1
2017-12-01 20:25:13 +00:00
const u8 *trainerScriptPtr;
2017-12-18 22:26:44 +00:00
u8 taskId;
2017-12-01 20:25:13 +00:00
};
2019-11-01 07:41:55 +00:00
extern u16 gWhichTrainerToFaceAfterBattle;
extern u8 gPostBattleMovementScript[4];
2017-12-18 22:26:44 +00:00
extern struct ApproachingTrainer gApproachingTrainers[2];
2017-12-19 16:33:07 +00:00
extern u8 gNoOfApproachingTrainers;
2019-11-01 07:41:55 +00:00
extern bool8 gTrainerApproachedPlayer;
2017-12-19 16:33:07 +00:00
extern u8 gApproachingTrainerId;
2017-12-01 20:25:13 +00:00
2017-12-19 16:18:44 +00:00
bool8 CheckForTrainersWantingBattle(void);
void SetBuriedTrainerMovement(struct ObjectEvent *var);
void DoTrainerApproach(void);
2018-12-07 22:50:56 +00:00
void TryPrepareSecondApproachingTrainer(void);
u8 FldEff_ExclamationMarkIcon(void);
u8 FldEff_QuestionMarkIcon(void);
2017-12-19 16:18:44 +00:00
u8 FldEff_HeartIcon(void);
u8 GetCurrentApproachingTrainerObjectEventId(void);
u8 GetChosenApproachingTrainerObjectEventId(u8 arrayId);
2019-11-01 07:41:55 +00:00
void PlayerFaceTrainerAfterBattle(void);
2017-12-18 22:26:44 +00:00
#endif // GUARD_TRAINER_SEE_H