2017-09-17 17:26:17 +00:00
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#ifndef GUARD_TRAINER_SEE_H
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#define GUARD_TRAINER_SEE_H
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2017-12-01 20:25:13 +00:00
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struct ApproachingTrainer
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{
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2019-11-21 03:55:44 +00:00
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u8 objectEventId;
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2017-12-18 18:35:50 +00:00
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u8 radius; // plus 1
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2017-12-01 20:25:13 +00:00
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const u8 *trainerScriptPtr;
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2017-12-18 22:26:44 +00:00
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u8 taskId;
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2017-12-01 20:25:13 +00:00
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};
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2019-11-01 07:41:55 +00:00
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extern u16 gWhichTrainerToFaceAfterBattle;
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extern u8 gPostBattleMovementScript[4];
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2017-12-18 22:26:44 +00:00
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extern struct ApproachingTrainer gApproachingTrainers[2];
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2017-12-19 16:33:07 +00:00
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extern u8 gNoOfApproachingTrainers;
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2019-11-01 07:41:55 +00:00
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extern bool8 gTrainerApproachedPlayer;
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2017-12-19 16:33:07 +00:00
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extern u8 gApproachingTrainerId;
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2017-12-01 20:25:13 +00:00
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2017-12-19 16:18:44 +00:00
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bool8 CheckForTrainersWantingBattle(void);
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2021-02-14 19:25:23 +00:00
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void SetBuriedTrainerMovement(struct ObjectEvent *var);
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2021-01-26 09:41:13 +00:00
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void DoTrainerApproach(void);
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2018-12-07 22:50:56 +00:00
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void TryPrepareSecondApproachingTrainer(void);
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2018-06-13 22:51:26 +00:00
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u8 FldEff_ExclamationMarkIcon(void);
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u8 FldEff_QuestionMarkIcon(void);
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2017-12-19 16:18:44 +00:00
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u8 FldEff_HeartIcon(void);
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2019-11-21 03:55:44 +00:00
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u8 GetCurrentApproachingTrainerObjectEventId(void);
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u8 GetChosenApproachingTrainerObjectEventId(u8 arrayId);
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2019-11-01 07:41:55 +00:00
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void PlayerFaceTrainerAfterBattle(void);
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2017-09-17 17:26:17 +00:00
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2017-12-18 22:26:44 +00:00
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#endif // GUARD_TRAINER_SEE_H
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