pokeemerald/include/recorded_battle.h

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#ifndef GUARD_RECORDED_BATTLE_H
#define GUARD_RECORDED_BATTLE_H
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extern u32 gRecordedBattleRngSeed;
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extern u32 gBattlePalaceMoveSelectionRngValue;
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extern u8 gRecordedBattleMultiplayerId;
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#define B_RECORD_MODE_RECORDING 1
#define B_RECORD_MODE_PLAYBACK 2
void RecordedBattle_Init(u8 mode);
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void RecordedBattle_SetTrainerInfo(void);
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void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action);
void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear);
u8 RecordedBattle_GetBattlerAction(u8 battlerId);
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u8 RecordedBattle_BufferNewBattlerData(u8 *dst);
void RecordedBattle_RecordAllBattlerData(u8 *data);
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bool32 CanCopyRecordedBattleSaveData(void);
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bool32 MoveRecordedBattleToSaveData(void);
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void PlayRecordedBattle(void (*CB2_After)(void));
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u8 GetRecordedBattleFrontierFacility(void);
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u8 GetRecordedBattleFronterBrainSymbol(void);
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void RecordedBattle_SaveParties(void);
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u8 GetActiveBattlerLinkPlayerGender(void);
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void RecordedBattle_ClearFrontierPassFlag(void);
void RecordedBattle_SetFrontierPassFlagFromHword(u16 flags);
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u8 RecordedBattle_GetFrontierPassFlag(void);
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u8 GetBattleSceneInRecordedBattle(void);
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u8 GetTextSpeedInRecordedBattle(void);
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void RecordedBattle_CopyBattlerMoves(void);
void RecordedBattle_CheckMovesetChanges(u8 mode);
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u32 GetAiScriptsInRecordedBattle(void);
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void RecordedBattle_SetPlaybackFinished(void);
bool8 RecordedBattle_CanStopPlayback(void);
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void GetRecordedBattleRecordMixFriendName(u8 *dst);
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u8 GetRecordedBattleRecordMixFriendClass(void);
u8 GetRecordedBattleApprenticeId(void);
u8 GetRecordedBattleRecordMixFriendLanguage(void);
u8 GetRecordedBattleApprenticeLanguage(void);
void RecordedBattle_SaveBattleOutcome(void);
u16 *GetRecordedBattleEasyChatSpeech(void);
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#endif // GUARD_RECORDED_BATTLE_H