pokeemerald/include/bard_music.h

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#ifndef GUARD_BARD_MUSIC_H
#define GUARD_BARD_MUSIC_H
struct BardSound
{
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/*0x00*/ u8 songLengthId;
/*0x01*/ s8 songLengthOffset;
/*0x02*/ u16 unused;
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/*0x04*/ s16 volume;
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/*0x06*/ u16 unused2;
};
struct BardPhoneme
{
/*0x00*/ u16 length;
/*0x02*/ u16 pitch;
};
struct BardSong
{
/*0x00*/ u8 currWord;
/*0x01*/ u8 currPhoneme;
/*0x02*/ u8 phonemeTimer;
/*0x03*/ u8 state;
/*0x04*/ s16 length;
/*0x06*/ u16 volume;
/*0x08*/ s16 pitch;
/*0x0A*/ s16 voiceInflection;
/*0x0C*/ u16 lyrics[6];
/*0x18*/ struct BardPhoneme phonemes[6];
/*0x30*/ const struct BardSound *sound;
};
extern const u16 gNumBardWords_Species;
extern const u16 gNumBardWords_Moves;
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const struct BardSound *GetWordSounds(u16 word);
void GetWordPhonemes(struct BardSong *song, u16 word);
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#endif //GUARD_BARD_MUSIC_H