2017-09-02 14:03:53 +00:00
|
|
|
#ifndef GUARD_SOUND_H
|
|
|
|
#define GUARD_SOUND_H
|
|
|
|
|
|
|
|
void InitMapMusic(void);
|
|
|
|
void MapMusicMain(void);
|
|
|
|
void ResetMapMusic(void);
|
|
|
|
u16 GetCurrentMapMusic(void);
|
|
|
|
void PlayNewMapMusic(u16 songNum);
|
|
|
|
void StopMapMusic(void);
|
|
|
|
void FadeOutMapMusic(u8 speed);
|
|
|
|
void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed);
|
|
|
|
void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed);
|
|
|
|
void FadeInNewMapMusic(u16 songNum, u8 speed);
|
|
|
|
bool8 IsNotWaitingForBGMStop(void);
|
|
|
|
void PlayFanfareByFanfareNum(u8 fanfareNum);
|
|
|
|
bool8 WaitFanfare(bool8 stop);
|
|
|
|
void StopFanfareByFanfareNum(u8 fanfareNum);
|
|
|
|
void PlayFanfare(u16 songNum);
|
|
|
|
bool8 IsFanfareTaskInactive(void);
|
|
|
|
void FadeInNewBGM(u16 songNum, u8 speed);
|
|
|
|
void FadeOutBGMTemporarily(u8 speed);
|
|
|
|
bool8 IsBGMPausedOrStopped(void);
|
|
|
|
void FadeInBGM(u8 speed);
|
|
|
|
void FadeOutBGM(u8 speed);
|
|
|
|
bool8 IsBGMStopped(void);
|
|
|
|
void PlayCry1(u16 species, s8 pan);
|
|
|
|
void PlayCry2(u16 species, s8 pan, s8 volume, u8 priority);
|
|
|
|
void PlayCry3(u16 species, s8 pan, u8 mode);
|
|
|
|
void PlayCry4(u16 species, s8 pan, u8 mode);
|
|
|
|
void PlayCry5(u16 species, u8 mode);
|
2017-09-02 15:32:34 +00:00
|
|
|
void PlayCry6(u16 species, s8 pan, u8 mode);
|
|
|
|
void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode);
|
2017-09-02 14:03:53 +00:00
|
|
|
bool8 IsCryFinished(void);
|
|
|
|
void StopCryAndClearCrySongs(void);
|
|
|
|
void StopCry(void);
|
|
|
|
bool8 IsCryPlayingOrClearCrySongs(void);
|
|
|
|
bool8 IsCryPlaying(void);
|
|
|
|
void PlayBGM(u16 songNum);
|
|
|
|
void PlaySE(u16 songNum);
|
|
|
|
void PlaySE12WithPanning(u16 songNum, s8 pan);
|
|
|
|
void PlaySE1WithPanning(u16 songNum, s8 pan);
|
|
|
|
void PlaySE2WithPanning(u16 songNum, s8 pan);
|
|
|
|
void SE12PanpotControl(s8 pan);
|
|
|
|
bool8 IsSEPlaying(void);
|
|
|
|
bool8 IsBGMPlaying(void);
|
|
|
|
bool8 IsSpecialSEPlaying(void);
|
|
|
|
|
|
|
|
#endif // GUARD_SOUND_H
|