pokeemerald/include/rayquaza_scene.h

18 lines
351 B
C
Raw Normal View History

2018-01-31 12:05:36 +00:00
#ifndef GUARD_RAYQUAZA_SCENE_H
#define GUARD_RAYQUAZA_SCENE_H
2018-02-01 13:47:41 +00:00
void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void));
2018-01-31 12:05:36 +00:00
enum
{
RAY_ANIM_DUO_FIGHT_PRE,
RAY_ANIM_DUO_FIGHT,
RAY_ANIM_TAKES_FLIGHT,
RAY_ANIM_DESCENDS,
RAY_ANIM_CHARGES,
RAY_ANIM_CHACES_AWAY,
RAY_ANIM_END
};
#endif // GUARD_RAYQUAZA_SCENE_H