pokeemerald/include/random.h

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#ifndef GUARD_RANDOM_H
#define GUARD_RANDOM_H
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extern u32 gRngValue;
extern u32 gRng2Value;
//Returns a 16-bit pseudorandom number
u16 Random(void);
u16 Random2(void);
//Returns a 32-bit pseudorandom number
#define Random32() (Random() | (Random() << 16))
//Sets the initial seed value of the pseudorandom number generator
void SeedRng(u16 seed);
void SeedRng2(u16 seed);
#endif // GUARD_RANDOM_H