pokeemerald/constants/pokemon_data_constants.s

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2015-10-18 04:25:28 +00:00
.set NATURE_HARDY, 0
.set NATURE_LONELY, 1
.set NATURE_BRAVE, 2
.set NATURE_ADAMANT, 3
.set NATURE_NAUGHTY, 4
.set NATURE_BOLD, 5
.set NATURE_DOCILE, 6
.set NATURE_RELAXED, 7
.set NATURE_IMPISH, 8
.set NATURE_LAX, 9
.set NATURE_TIMID, 10
.set NATURE_HASTY, 11
.set NATURE_SERIOUS, 12
.set NATURE_JOLLY, 13
.set NATURE_NAIVE, 14
.set NATURE_MODEST, 15
.set NATURE_MILD, 16
.set NATURE_QUIET, 17
.set NATURE_BASHFUL, 18
.set NATURE_RASH, 19
.set NATURE_CALM, 20
.set NATURE_GENTLE, 21
.set NATURE_SASSY, 22
.set NATURE_CAREFUL, 23
.set NATURE_QUIRKY, 24
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.set GROWTH_MEDIUM_FAST, 0x00
.set GROWTH_ERRATIC, 0x01
.set GROWTH_FLUCTUATING, 0x02
.set GROWTH_MEDIUM_SLOW, 0x03
.set GROWTH_FAST, 0x04
.set GROWTH_SLOW, 0x05
.set EGG_GROUP_NONE, 0x00
.set EGG_GROUP_MONSTER, 0x01
.set EGG_GROUP_WATER_1, 0x02
.set EGG_GROUP_BUG, 0x03
.set EGG_GROUP_FLYING, 0x04
.set EGG_GROUP_FIELD, 0x05
.set EGG_GROUP_FAIRY, 0x06
.set EGG_GROUP_GRASS, 0x07
.set EGG_GROUP_HUMAN_LIKE, 0x08
.set EGG_GROUP_WATER_3, 0x09
.set EGG_GROUP_MINERAL, 0x0a
.set EGG_GROUP_AMORPHOUS, 0x0b
.set EGG_GROUP_WATER_2, 0x0c
.set EGG_GROUP_DITTO, 0x0d
.set EGG_GROUP_DRAGON, 0x0e
.set EGG_GROUP_UNDISCOVERED, 0x0f
.set BODY_COLOR_RED, 0x00
.set BODY_COLOR_BLUE, 0x01
.set BODY_COLOR_YELLOW, 0x02
.set BODY_COLOR_GREEN, 0x03
.set BODY_COLOR_BLACK, 0x04
.set BODY_COLOR_BROWN, 0x05
.set BODY_COLOR_PURPLE, 0x06
.set BODY_COLOR_GRAY, 0x07
.set BODY_COLOR_WHITE, 0x08
.set BODY_COLOR_PINK, 0x09
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.set F_SUMMARY_SCREEN_FLIP_SPRITE, 0x80
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.set EVO_FRIENDSHIP, 0x0001 ; Pokémon levels up with friendship ≥ 220
.set EVO_FRIENDSHIP_DAY, 0x0002 ; Pokémon levels up during the day with friendship ≥ 220
.set EVO_FRIENDSHIP_NIGHT, 0x0003 ; Pokémon levels up at night with friendship ≥ 220
.set EVO_LEVEL, 0x0004 ; Pokémon reaches the specified level
.set EVO_TRADE, 0x0005 ; Pokémon is traded
.set EVO_TRADE_ITEM, 0x0006 ; Pokémon is traded while it's holding the specified item
.set EVO_ITEM, 0x0007 ; specified item is used on Pokémon
.set EVO_LEVEL_ATK_GT_DEF, 0x0008 ; Pokémon reaches the specified level with attack > defense
.set EVO_LEVEL_ATK_EQ_DEF, 0x0009 ; Pokémon reaches the specified level with attack = defense
.set EVO_LEVEL_ATK_LT_DEF, 0x000a ; Pokémon reaches the specified level with attack < defense
.set EVO_LEVEL_SILCOON, 0x000b ; Pokémon reaches the specified level with a Silcoon personality value
.set EVO_LEVEL_CASCOON, 0x000c ; Pokémon reaches the specified level with a Cascoon personality value
.set EVO_LEVEL_NINJASK, 0x000d ; Pokémon reaches the specified level (special value for Ninjask)
.set EVO_LEVEL_SHEDINJA, 0x000e ; Pokémon reaches the specified level (special value for Shedinja)
.set EVO_BEAUTY, 0x000f ; Pokémon levels up with beauty ≥ specified value