pokeemerald/include/learn_move.h

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#ifndef GUARD_LEAN_MOVE_H
#define GUARD_LEAN_MOVE_H
struct LearnMoveStruct
{
u8 state;
u8 filler1;
u8 unk2;
u8 spriteIDs[20];
u8 filler17[1];
u8 unk18;
u8 unk19;
u8 numMenuChoices;
u8 menuSelection;
u8 unk1C;
bool8 unk1D;
u8 unk1E;
u8 filler1F;
/*0x020*/ u16 movesToLearn[20];
u8 filler48[0x52-0x48];
u8 moveNames[6][0x19];
u8 fillerE8[0x2C3-0xE8];
bool8 unk2C3;
bool8 showContestInfo;
/*0x2C5*/ u8 partyMon;
u8 unk2C6;
};
struct LearnMoveStruct *gUnknown_0203BC34 = NULL;
void sub_8160624(void);
void sub_8160638(void);
const struct SpritePalette gUnknown_08402D88 = {gDexArrows_Pal, 5526};
#endif //GUARD_LEAN_MOVE_H