pokeemerald/include/confetti_util.h

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2020-06-18 22:14:30 +00:00
#ifndef GUARD_CONFETTI_UTIL_H
#define GUARD_CONFETTI_UTIL_H
struct ConfettiUtil
{
struct OamData oam;
s16 x;
s16 y;
s16 xDelta;
s16 yDelta;
u16 tileTag;
u16 palTag;
u16 tileNum;
u8 id;
u8 filler;
u8 animNum;
u8 active:1;
u8 allowUpdates:1;
u8 dummied:1;
u8 priority:2;
s16 data[8];
void (*callback)(struct ConfettiUtil *);
};
bool32 ConfettiUtil_Init(u8 count);
bool32 ConfettiUtil_Free(void);
bool32 ConfettiUtil_Update(void);
u8 ConfettiUtil_SetCallback(u8 id, void (*func)(struct ConfettiUtil *));
u8 ConfettiUtil_SetData(u8 id, u8 dataArrayId, s16 dataValue);
u8 ConfettiUtil_AddNew(const struct OamData *oam, u16 tileTag, u16 palTag, s16 x, s16 y, u8 animNum, u8 priority);
u8 ConfettiUtil_Remove(u8 id);
#endif // GUARD_CONFETTI_UTIL_H