2017-10-06 15:06:45 +00:00
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#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
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#define GUARD_BATTLE_SCRIPT_COMMANDS_H
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2017-10-21 23:04:02 +00:00
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#define WINDOW_CLEAR 0x1
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#define WINDOW_x80 0x80
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2017-10-06 15:06:45 +00:00
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void AI_CalcDmg(u8 bankAtk, u8 bankDef);
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u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
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2017-10-10 16:01:45 +00:00
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u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
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2018-02-06 19:48:02 +00:00
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u8 GetBattlerTurnOrderNum(u8 bank);
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2017-10-06 15:06:45 +00:00
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void SetMoveEffect(bool8 primary, u8 certain);
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2017-10-21 15:32:35 +00:00
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void BattleDestroyYesNoCursorAt(u8 cursorPosition);
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void BattleCreateYesNoCursorAt(u8 cursorPosition);
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2017-10-06 15:06:45 +00:00
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void BufferMoveToLearnIntoBattleTextBuff2(void);
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2017-10-21 23:04:02 +00:00
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void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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2017-10-06 15:06:45 +00:00
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bool8 UproarWakeUpCheck(u8 bank);
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extern void (* const gBattleScriptingCommandsTable[])(void);
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2017-11-02 17:19:49 +00:00
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extern const u8 gUnknown_0831C494[][4];
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2017-10-06 15:06:45 +00:00
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#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H
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