pokeemerald/include/fldeff_misc.h

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#ifndef GUARD_FLDEFF_MISC_H
#define GUARD_FLDEFF_MISC_H
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void PopSecretBaseBalloon(s16 id, s16 x, s16 y);
void ShatterSecretBaseBreakableDoor(s16 x, s16 y);
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u8 CreateRecordMixingSprite(void);
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void DestroyRecordMixingSprite(void);
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void FldEffPoison_Start(void);
void PlaySecretBaseMusicNoteMatSound(s16 metatileId);
void DoSecretBaseGlitterMatSparkle(void);
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bool8 sub_80FADE4(u16, u8);
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extern struct MapPosition gPlayerFacingPosition;
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
extern u8 EventScript_275A86[];
extern u8 EventScript_275ADF[];
extern u8 EventScript_275B38[];
extern const struct OamData gEventObjectBaseOam_32x8;
extern const u16 gTilesetPalettes_SecretBase[][16];
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#endif //GUARD_FLDEFF_MISC_H