pokeemerald/include/vars.h

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#ifndef GUARD_VARS_H
#define GUARD_VARS_H
#define VAR_0x4000 0x4000
#define VAR_0x4001 0x4001
#define VAR_0x4002 0x4002
#define VAR_0x4003 0x4003
#define VAR_0x4004 0x4004
#define VAR_0x4005 0x4005
#define VAR_0x4006 0x4006
#define VAR_0x4007 0x4007
#define VAR_0x4008 0x4008
#define VAR_0x4009 0x4009
#define VAR_0x400A 0x400A
#define VAR_0x401F 0x401F
#define VAR_RECYCLE_GOODS 0x4020
#define VAR_REPEL_STEP_COUNT 0x4021
#define VAR_ICE_STEP_COUNT 0x4022
#define VAR_FIRST_POKE 0x4023
#define VAR_MIRAGE_RND_H 0x4024
#define VAR_MIRAGE_RND_L 0x4025
#define VAR_SECRET_BASE_MAP 0x4026
#define VAR_HAPPINESS_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
#define VAR_DAYS 0x4040
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_POKELOT_PRIZE 0x4045
#define VAR_NATIONAL_DEX 0x4046
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#define VAR_SEEDOT_SIZE_RECORD 0x4047
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#define VAR_ASH_GATHER_COUNT 0x4048
#define VAR_BIRCH_STATE 0x4049
#define VAR_CRUISE_STEP_COUNT 0x404A
#define VAR_POKELOT_RND1 0x404B
#define VAR_POKELOT_RND2 0x404C
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#define VAR_LOTAD_SIZE_RECORD 0x404F
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#define VAR_0x4054 0x4054
#define VAR_0x4089 0x4089
#define VAR_0x4095 0x4095
#define VAR_0x4097 0x4097
#define VAR_0x409a 0x409a
#define VAR_PORTHOLE 0x40B4
#define VAR_0x40BC 0x40BC
#define VAR_0x40C2 0x40C2
#endif // GUARD_VARS_H