pokeemerald/include/battle_util2.h

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#ifndef GUARD_BATTLE_UTIL2_H
#define GUARD_BATTLE_UTIL2_H
void AllocateBattleResources(void);
void FreeBattleResources(void);
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void AdjustFriendshipOnBattleFaint(u8 battler);
void sub_80571DC(u8 battler, u8 arg1);
u32 sub_805725C(u8 battler);
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#endif // GUARD_BATTLE_UTIL_H