pokeemerald/include/contest_painting_effects.h

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#ifndef GUARD_CONTEST_PAINTING_EFFECTS_H
#define GUARD_CONTEST_PAINTING_EFFECTS_H
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struct Unk030061A0
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{
u8 var_0;
u8 pad1[3];
u16 (*var_4)[][32];
u16 *var_8;
u8 pad0C[4];
u32 var_10;
u16 var_14;
u16 var_16;
u8 var_18;
u8 var_19;
u8 var_1A;
u8 var_1B;
u8 var_1C;
u8 var_1D;
u8 var_1E;
u8 var_1F;
};
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void sub_8124F2C(struct Unk030061A0 *);
void sub_81261A4(struct Unk030061A0 *);
void sub_8126058(struct Unk030061A0 *);
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#endif