pokeemerald/include/field_ground_effect.h

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//
// Created by scott on 9/6/2017.
//
#ifndef POKEEMERALD_FIELD_GROUND_EFFECT_H
#define POKEEMERALD_FIELD_GROUND_EFFECT_H
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
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void InitObjectPriorityByZCoord(struct Sprite *, u8);
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#endif //POKEEMERALD_FIELD_GROUND_EFFECT_H