pokeemerald/include/battle_ai_script_commands.h

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#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
void BattleAI_SetupAIData(u8 defaultScoreMoves);
u8 BattleAI_ChooseMoveOrAction(void);
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void ClearBattlerMoveHistory(u8 bank);
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void RecordAbilityBattle(u8 bank, u8 abilityId);
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void ClearBattlerAbilityHistory(u8 bank);
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void RecordItemEffectBattle(u8 bank, u8 itemEffect);
void ClearBankItemEffectHistory(u8 bank);
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#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H