pokeemerald/asm/macros/battle_frontier/battle_palace.inc

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2019-12-02 20:26:56 +00:00
@ Initialize the Battle Palace challenge
.macro palace_init
setvar VAR_0x8004, BATTLE_PALACE_FUNC_INIT
special CallBattlePalaceFunction
.endm
@ Get the value of some PALACE_DATA_*. See GetPalaceData for the data types that can be retrieved
.macro palace_get data:req
setvar VAR_0x8004, BATTLE_PALACE_FUNC_GET_DATA
setvar VAR_0x8005, \data
special CallBattlePalaceFunction
.endm
@ Set some PALACE_DATA_* to val. See SetPalaceData for the data types that can be set
.macro palace_set data:req, val:req
setvar VAR_0x8004, BATTLE_PALACE_FUNC_SET_DATA
setvar VAR_0x8005, \data
setvar VAR_0x8006, \val
special CallBattlePalaceFunction
.endm
@ Get the id of the comment to be made while being led through the corridor
.macro palace_getcomment
setvar VAR_0x8004, BATTLE_PALACE_FUNC_GET_COMMENT_ID
special CallBattlePalaceFunction
.endm
@ Unused. Choose and set the opponent gfx id. The equivalent macro from Battle Tower is used instead
.macro palace_setopponent
setvar VAR_0x8004, BATTLE_PALACE_FUNC_SET_OPPONENT
special CallBattlePalaceFunction
.endm
@ Buffer the opponents intro speech to gStringVar4. Also used by Battle Arena and Factory
.macro palace_getopponentintro
setvar VAR_0x8004, BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO
special CallBattlePalaceFunction
.endm
@ Increments the current win streak by 1
.macro palace_incrementstreak
setvar VAR_0x8004, BATTLE_PALACE_FUNC_INCREMENT_STREAK
special CallBattlePalaceFunction
.endm
@ Save the game and set the challenge status
.macro palace_save challengeStatus:req
setvar VAR_0x8004, BATTLE_PALACE_FUNC_SAVE
setvar VAR_0x8005, \challengeStatus
special CallBattlePalaceFunction
.endm
@ Unused. Set the prize item to give from one of two lists of possible prizes, depending on streak.
.macro palace_setprize
setvar VAR_0x8004, BATTLE_PALACE_FUNC_SET_PRIZE
special CallBattleArenaFunction
.endm
@ Unused. Give the set prize item to the player. TRUE if room in Bag for prize, FALSE otherwise
.macro palace_giveprize
setvar VAR_0x8004, BATTLE_PALACE_FUNC_GIVE_PRIZE
special CallBattleArenaFunction
.endm