pokeemerald/include/trainer_see.h

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#ifndef GUARD_TRAINER_SEE_H
#define GUARD_TRAINER_SEE_H
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struct ApproachingTrainer
{
u8 objectEventId;
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u8 radius; // plus 1
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const u8 *trainerScriptPtr;
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u8 taskId;
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};
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extern u16 gWhichTrainerToFaceAfterBattle;
extern u8 gPostBattleMovementScript[4];
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extern struct ApproachingTrainer gApproachingTrainers[2];
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extern u8 gNoOfApproachingTrainers;
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extern bool8 gTrainerApproachedPlayer;
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extern u8 gApproachingTrainerId;
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bool8 CheckForTrainersWantingBattle(void);
void sub_80B4578(struct ObjectEvent *var);
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void EndTrainerApproach(void);
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void TryPrepareSecondApproachingTrainer(void);
u8 FldEff_ExclamationMarkIcon(void);
u8 FldEff_QuestionMarkIcon(void);
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u8 FldEff_HeartIcon(void);
u8 GetCurrentApproachingTrainerObjectEventId(void);
u8 GetChosenApproachingTrainerObjectEventId(u8 arrayId);
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void PlayerFaceTrainerAfterBattle(void);
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#endif // GUARD_TRAINER_SEE_H