pokeemerald/asm/macros/battle_tent.inc

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@ Verdanturf Tent
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@ Initialize the Verdanturf Battle Tent challenge
.macro verdanturftent_init
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_INIT
special CallVerdanturfTentFunction
.endm
@ Get the current prize item id
.macro verdanturftent_getprize
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GET_PRIZE
special CallVerdanturfTentFunction
.endm
@ Unused. Set the prize item to be given
.macro verdanturftent_setprize unusedArg:req, itemId:req
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_PRIZE
setvar VAR_0x8005, \unusedArg
setvar VAR_0x8006, \itemId
special CallVerdanturfTentFunction
.endm
@ Unused. Set the opponent trainer and gfx. SetNextBattleTentOpponent is used through tower_setopponent instead
.macro verdanturftent_setopponentgfx
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_OPPONENT_GFX
special CallVerdanturfTentFunction
.endm
@ Buffers the opponents intro speech to STR_VAR_4. Despite being a Verdanturf Tent function, it serves the same purpose for all 3 tents.
.macro battletent_getopponentintro
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GET_OPPONENT_INTRO
special CallVerdanturfTentFunction
.endm
@ Save the game and set the challenge status
.macro verdanturftent_save challengeStatus:req
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SAVE
setvar VAR_0x8005, \challengeStatus
special CallVerdanturfTentFunction
.endm
@ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
.macro verdanturftent_setrandomprize
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_RANDOM_PRIZE
special CallVerdanturfTentFunction
.endm
@ Give the current prize item. FALSE if no room for prize
.macro verdanturftent_giveprize
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GIVE_PRIZE
special CallVerdanturfTentFunction
.endm
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@ Fallarbor Tent
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@ Initialize the Fallarbor Battle Tent challenge
.macro fallarbortent_init
setvar VAR_0x8004, FALLARBOR_TENT_FUNC_INIT
special CallFallarborTentFunction
.endm
@ Get the current prize item id
.macro fallarbortent_getprize
setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GET_PRIZE
special CallFallarborTentFunction
.endm
@ Unused. Set the prize item to be given
.macro fallarbortent_setprize unusedArg:req, itemId:req
setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SET_PRIZE
setvar VAR_0x8005, \unusedArg
setvar VAR_0x8006, \itemId
special CallFallarborTentFunction
.endm
@ Save the game and set the challenge status
.macro fallarbortent_save challengeStatus:req
setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SAVE
setvar VAR_0x8005, \challengeStatus
special CallFallarborTentFunction
.endm
@ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
.macro fallarbortent_setrandomprize
setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SET_RANDOM_PRIZE
special CallFallarborTentFunction
.endm
@ Give the current prize item. FALSE if no room for prize
.macro fallarbortent_giveprize
setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GIVE_PRIZE
special CallFallarborTentFunction
.endm
@ Buffer the opponent trainers name to STR_VAR_1
.macro fallarbortent_getopponentname
setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GET_OPPONENT_NAME
special CallFallarborTentFunction
.endm
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@ Slateport Tent
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@ Initialize the Slateport Battle Tent challenge
.macro slateporttent_init
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_INIT
special CallSlateportTentFunction
.endm
@ Get the current prize item id
.macro slateporttent_getprize
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GET_PRIZE
special CallSlateportTentFunction
.endm
@ Unused. Set the prize item to be given
.macro slateporttent_setprize unusedArg:req, itemId:req
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SET_PRIZE
setvar VAR_0x8005, \unusedArg
setvar VAR_0x8006, \itemId
special CallSlateportTentFunction
.endm
@ Save the game and set the challenge status
.macro slateporttent_save challengeStatus:req
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SAVE
setvar VAR_0x8005, \challengeStatus
special CallSlateportTentFunction
.endm
@ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
.macro slateporttent_setrandomprize
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SET_RANDOM_PRIZE
special CallSlateportTentFunction
.endm
@ Give the current prize item. FALSE if no room for prize
.macro slateporttent_giveprize
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GIVE_PRIZE
special CallSlateportTentFunction
.endm
@ Slateport Tent's version of factory_rentmons
.macro slateporttent_rentmons
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SELECT_RENT_MONS
special CallSlateportTentFunction
.endm
@ Slateport Tent's version of factory_swapmons
.macro slateporttent_swapmons
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SWAP_RENT_MONS
special CallSlateportTentFunction
.endm
@ Slateport Tent's version of factory_generateopponentmons
.macro slateporttent_generateopponentmons
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GENERATE_OPPONENT_MONS
special CallSlateportTentFunction
.endm
@ Slateport Tent's version of factory_generaterentalmons
.macro slateporttent_generaterentalmons
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GENERATE_RENTAL_MONS
special CallSlateportTentFunction
.endm
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