pokeemerald/include/battle_anim.h

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#ifndef GUARD_BATTLE_ANIM_H
#define GUARD_BATTLE_ANIM_H
enum
{
BG_ANIM_SCREEN_SIZE,
BG_ANIM_AREA_OVERFLOW_MODE,
BG_ANIM2,
BG_ANIM3,
BG_ANIM_PRIORITY,
BG_ANIM_5,
BG_ANIM_6
};
struct UnknownAnimStruct2
{
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u8 *bgTiles;
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u16 *unk4;
u8 unk8;
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u8 bgId;
u16 tilesOffset;
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u16 unkC;
};
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struct BattleAnimBackground
{
void *image;
void *palette;
void *tilemap;
};
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#define ANIM_ARGS_COUNT 8
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#define PAN_SIDE_PLAYER -64
#define PAN_SIDE_OPPONENT 63
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extern void (*gAnimScriptCallback)(void);
extern bool8 gAnimScriptActive;
extern u8 gAnimVisualTaskCount;
extern u8 gAnimSoundTaskCount;
extern struct DisableStruct *gAnimDisableStructPtr;
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extern s32 gAnimMoveDmg;
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extern u16 gAnimMovePower;
extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
extern u8 gAnimMoveTurn;
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extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
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extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_02038440;
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void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
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void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
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void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
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bool8 IsBattlerSpriteVisible(u8 battlerId);
void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
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s16 KeepPanInRange(s16 a);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
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// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
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void HandleIntroSlide(u8 terrainId);
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u32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
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// battle_anim_80A5C6C.s
void sub_80A6EEC(struct Sprite *sprite);
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void sub_80A68D4(struct Sprite *sprite);
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bool8 TranslateAnimLinear(struct Sprite *sprite);
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void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
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u8 sub_80A82E4(u8 battlerId);
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bool8 TranslateAnimArc(struct Sprite *sprite);
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void sub_80A6630(struct Sprite *sprite);
void sub_80A6680(struct Sprite *sprite);
void sub_80A7344(u8 spriteId);
void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
void sub_80A6E14(struct Sprite *sprite);
void sub_80A7270(u8 spriteId, u8 objMode);
void sub_80A73A0(u8 spriteId);
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enum
{
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BATTLER_COORD_X,
BATTLER_COORD_Y,
BATTLER_COORD_X_2,
BATTLER_COORD_3,
BATTLER_COORD_4,
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};
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
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bool8 IsBattlerSpritePresent(u8 battlerId);
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void sub_80A6C68(u32 arg0);
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u8 GetAnimBattlerSpriteId(u8 wantedBattler);
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bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
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u8 sub_80A8364(u8 battlerId);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
u8 sub_80A82E4(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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// battle_anim_80A9C70.s
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#define STAT_ANIM_PLUS1 15
#define STAT_ANIM_PLUS2 39
#define STAT_ANIM_MINUS1 22
#define STAT_ANIM_MINUS2 46
#define STAT_ANIM_MULTIPLE_PLUS1 55
#define STAT_ANIM_MULTIPLE_PLUS2 56
#define STAT_ANIM_MULTIPLE_MINUS1 57
#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// battle_anim_8170478.s
u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
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#endif // GUARD_BATTLE_ANIM_H