pokeemerald/include/field_door.h

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#ifndef GUARD_FIELDDOOR_H
#define GUARD_FIELDDOOR_H
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struct DoorGraphics
{
u16 metatileNum;
u8 sound;
u8 size;
const void *tiles;
const void *palette;
};
struct DoorAnimFrame
{
u8 time;
u16 offset;
};
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void FieldSetDoorOpened(u32, u32);
void FieldSetDoorClosed(u32, u32);
s8 FieldAnimateDoorClose(u32, u32);
s8 FieldAnimateDoorOpen(u32, u32);
bool8 FieldIsDoorAnimationRunning(void);
u32 GetDoorSoundEffect(u32 x, u32 y);
#endif