pokeemerald/include/contest_effect.h

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#ifndef GUARD_CONTEST_EFFECT_H
#define GUARD_CONTEST_EFFECT_H
struct ContestMove
{
u8 effect;
u8 contestCategory:3;
u8 comboStarterId;
u8 comboMoves[4];
};
struct ContestEffect
{
u8 effectType;
u8 appeal;
u8 jam;
};
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extern const struct ContestMove gContestMoves[];
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extern const struct ContestEffect gContestEffects[];
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extern const u8 *const gContestEffectDescriptionPointers[];
extern const u8 *const gContestMoveTypeTextPointers[];
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bool8 AreMovesContestCombo(u16 lastMove, u16 nextMove);
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#endif //GUARD_CONTEST_EFFECT_H