pokeemerald/include/script_movement.h

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#ifndef GUARD_SCRIPT_MOVEMENT_H
#define GUARD_SCRIPT_MOVEMENT_H
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bool8 ScriptMovement_StartObjectMovementScript(u8 localId, u8 mapNum, u8 mapGroup, const u8 *movementScript);
bool8 ScriptMovement_IsObjectMovementFinished(u8 localId, u8 mapNum, u8 mapGroup);
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void ScriptMovement_UnfreezeEventObjects(void);
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#endif // GUARD_SCRIPT_MOVEMENT_H