pokeemerald/include/pokedex_cry_screen.h

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#ifndef GUARD_POKEDEX_CRY_SCREEN_H
#define GUARD_POKEDEX_CRY_SCREEN_H
struct CryRelatedStruct
{
u16 unk0;
u8 unk2;
u8 paletteNo;
u8 xPos;
u8 yPos;
};
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extern u8 gDexCryScreenState;
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bool8 sub_8145354(struct CryRelatedStruct*, u8);
void sub_814545C(u8);
void sub_8145534(u16);
bool8 sub_8145850(struct CryRelatedStruct*, u8);
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void sub_8145914(void);
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#endif