pokeemerald/include/field_special_scene.h

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2018-05-19 16:02:43 +00:00
#ifndef GUARD_FIELD_SPECIAL_SCENE_H
#define GUARD_FIELD_SPECIAL_SCENE_H
s16 GetTruckCameraBobbingY(int a1);
s16 GetTruckBoxMovement(int a1);
void Task_Truck1(u8 taskId);
void Task_Truck2(u8 taskId);
void Task_Truck3(u8 taskId);
void Task_HandleTruckSequence(u8 taskId);
void ExecuteTruckSequence(void);
void EndTruckSequence(u8);
void sub_80C791C(void);
#endif // GUARD_FIELD_SPECIAL_SCENE_H