pokeemerald/include/union_room_player_avatar.h

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2019-04-01 18:20:34 +00:00
#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H
#define GUARD_UNION_ROOM_PLAYER_AVATAR_H
u8 sub_8019BA8(struct UnkStruct_8019BA8 * ptr);
void sub_8019E3C(void);
void sub_8019E70(u8 *arg0, s32 arg1);
void sub_8019F04(u8 *spriteIds);
void sub_8019F2C(void);
void sub_801A274(struct UnkStruct_URoom *arg0);
void sub_801A284(struct UnkStruct_URoom *arg0);
bool32 sub_801A2A8(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3);
void sub_801A3D0(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2);
#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H