pokeemerald/include/event_obj_lock.h

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#ifndef GUARD_EVENT_OBJ_LOCK_H
#define GUARD_EVENT_OBJ_LOCK_H
bool8 sub_80983C4(void);
void ScriptFreezeEventObjects(void);
bool8 sub_809847C(void);
void LockSelectedEventObject(void);
void sub_8098630(void);
bool8 sub_8098734(void);
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void ScriptUnfreezeEventObjects(void);
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void sub_8098524(void);
#endif // GUARD_EVENT_OBJ_LOCK_H